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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:32
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Well, for one I would say the worker thing is an exploit. However, that has not stopped many events happening, such as GS-RP gifting cities, renaming of worker to "settler", etc.
now for the plan, how about we wait a couple turns until ND is healed, then we go south, and they attack Pamplona on the same turn? (or we could go south a turn before their attack and then attack on the same turn)
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:32
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Ok, no, I don't think we should use this. It clearly give us the ability to do two moves with a unit that was designed to only have one. I am against it, even though, as I stated, other exploits have been used against us.
Secondly, I'd like to give Trip some duct tape.
quote: Originally posted by Trip
You've already won the war, why not just finish it off without using exploits. |
Yes we are getting the impression that GS/RP is going down, and going down quicker turn by turn, but I don't think you should say so. Just my 2 cents.
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:32
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I agree with everybody who is against using this exploit and it want be used. I just felt I would have been negligent if I didn't mention it in this game(where so much in the grey area has been done). I'd rather win honestly. Also I think I've established precedent for later, for dealing with such ideas.
Panzer's plan is good. We could move say 10 riders to cover the workers next turn and then build and move the following turn. We also have about 10+ Riders coming down, perhaps those could assist in the attack on pamploma or they could go east toward the coast, say toward Toledo.
Aggie
Last edited by Aggie on 02-12-2003 at 07:41
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Micaelis Rex
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Rockland County, NY
Feb 2003 time: 00:32
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I vote no, since regardless of what any given civilization has done to harm us in the past, by using this exploit we stoop to their level. All the complaining (and rightfully so) that has been done about the exploits that GS has used will be deemed worthless when it is seen that we are not above doing the same things, things which will most likely have a greater impact on the game than any prior action taken by any other team.
I joined this game late, so I'm not aware of what exploits we may have used ourselves in the past, if any, but giving up our moral superiority on this issue, which I have no reason to doubt that we still command, would be a greater victory to our opponents, even though they will have lost the battle in game.
I know that from the start our team was conceived with the theme of warmongering, but this shouldn't influence our decisions in this way, since our roleplay as war mongerers should go only so far as what would be possible if we were infact "living the game". That is, we shouldn't let our status as war mongerers influence us in any way when it comes to issues of game design, or lack thereof.
Micaelis Rex
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