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neonext
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shortly after C3C came out, and i read a lot of reviews, i decided to blow the dust off Civ3 and give it another try (with C3C).
my opinion of the game has almost gone from hate to love. there's one thing though that pisses me off every single game (and i dont think it has to do with C3C, which is why i'm posting my question here). at one point or another, the AI's will stop trading luxuries with me because i broke treaties with another AI. after this happened the first couple times, I made sure every game after that to check under Details in the trade advisor screen to make sure i have no treaties with an AI before I declare war. I also made sure I wouldn't lose access to resources I'm trading or money for that matter. i'm declaring war before my troops are in enemy territory, and all other things i learned that damage your reputation. I'm doing all i can think of to prevent my treaties from being broken, but somehow it still happens.
it would be nice if the game would tell you why treaties are broken, but like so many other things, it just leaves you in the dark.
so my questions are:
1) what am i possibly missing that is causing them to not trust me?
2) how long until they start to trust me again?
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neonext
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now that's something i never even considered, but it always happens well past the 1st age when the whole world is explored and everyone has harbors everywhere.
but are you saying that i'll get penalized even if the person i'm trading with losing HIS connection?
what if another AI pillages the spot that has the resource that they are trading to me? the AI that's coming up short with the resource should be the one penalized, just like with the road/harbor/airport thing
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neonext
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ugh, you've got to be kidding me! they really need to fix this.
my ships brought the horses over to their port, it just didnt exist anymore! is it my fault they are a bunch of pansies and got all their port cities trampled? it should be either their fault (and their reputation punished), or it should be no one's fault (but i suppose this could be exploited)
how are you supposed to avoid this? not trade to people you know are gunna get wasted soon? a lot can happen in 20 turns....
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sprudl
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Belgium
Nov 2000 time: 06:32
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quote: Originally posted by neonext
my ships brought the horses over to their port, it just didnt exist anymore! is it my fault they are a bunch of pansies and got all their port cities trampled? it should be either their fault (and their reputation punished), or it should be no one's fault (but i suppose this could be exploited)
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Maybe it should be the fault of the attacker. That would be interesting. And it actually makes some sense.
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neonext
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thanks for all the advice.
i think i may have found another source in my current game. this probably sounds stupid but lets say i sign a military alliance with Civ A against Civ B and a few turns later i make peace with Civ B. does that cancel the military alliance in a way that makes everyone not trust me?
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