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MoonWolf
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I've been playing an Earth map sized 256*256 with a max support for 24 civs I think (civ3 ptw). After a while it'll take quite a long time (industrial/modern age). Depending on wars and stuff, mabye 10-20 minutes pr. turn. Have to computers with civ being played; one with AMD XP 2500+ and the other with Intel P4 2,66 Ghz. The P4 is a bit faster, but not too much (still working on if civ3 is dependent on Mhz or actual performance)
Just creating a city when the total number closes to the max of 512 takes maybe 3-5 minutes...
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pollyworth
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Put 31 civs in a standard world. You'll be lucky if you get three cities built, but if you adjust the tech time properly, you'll get good results... and no long waiting times. Every one city you conquer in this scenerio means a great deal!
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Cferra
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I am trying to make a scenario with 31 civs. I changed the map size to 256 by 256 but it still wouldn't let me change the number of players in the Civ3Edit. How do I go about making a 31 civ scenario using **** Jenson's world map?
What exactly do I have to do? Please let me know because I tried ioncreasing the world size in the editor and it will go to 256. However, the editor doesn't allow for more than 16 civs. Please help.
Cferra
Edit: I have version 1.5 of the editor. Where do I get a higher version?
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Cferra
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Yeah, I got Civ 3 Conquests. I can get 31 civs if I make a new game and use one of the random maps they give you. But, I was hoping to use a certain map file I have that has a HUGE map of Earth. So, how would I make the scenario mode make 31 civs from the editor and use 31 civs just on that map itself?
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Antrine
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Animations are occuring on your turn, they freeze when computing AI turns. So no, no impact.
If the game was designed to calculate the AI's moves in the background while it is your turn, since we scroll around so much generally looking at the map, then might we save some overall turn time?
So far, the best way I have figured to save turn time is turn off all victory conditions except conquest. This seems to save a lot of calculations each turn.
Cferra, if I understand your question correctly, try this, open Conquest Editor, load the earth map in question and access the Scenario Tab, there you may set how many civs etc. Save with new name and load from Civ-Content.
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