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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > The Spanish Civilization Site - Archive > Preparations for the III PROGRESSIVE GAME for CIV II MPGE
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Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:32
  Old Post 01-12-2003 20:32 Visit Kramsib's homepage!
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Preparations for the III PROGRESSIVE GAME for CIV II MPGE Avatar Enlargement: We've got the solution

This time we are going to play a Special Edition with a scenario, BITTERFROST by CURTSIBLING.

Lenth: Direchil 1 to Yulefall 100 , (1200 turns.

1st Round, 120 turns.
2nd Round to 19th Round, 60 turns.

There are 7 civs divided into two groups:

The Empires:

The Crusader Kingdom:
Righteous, grim, and some might say prudish, the Crusaders are warriors and seek to unite Bitterfrost with faith, or failing that, steel!
They have little time for magic-users, and may even go on a crusade without warning!
Their emphasis is on battle and grabbing as much meteoric Iron as possible!
Perfect for build and conquer-style players.

The Bursar Council:
They want your money, but they might give you some of theirs, if you have something they want. Gold is what their greedy eyes are on!
Bursars are heavily into commerce and have many innovations. They could probably buy Bitterfrost.
They have some good warriors and a trade advantage.

The Coven:
Some call them pagans, or heathen magic users, but they call themselves the Coven.
They are users of magic and are (shockingly) ruled by women!
But these people from cold climes are no mere mages, they also excel at the arts of war.
This has led to the formation of spell-slinging warriors like the Guardians.
The Coven begins with a good knowledge of magic, but will have to learn the runic language of Bitterfrost.

The others:

The Undead:
In the dire East, the Undead kingdom has ruled for an age.
From this awful place, a fell Lich and his army has arrived in Bitterfrost and built a keep.
From this inauspicious fort, the skeleton legions seek to smash the mortal kingdoms and rule the land with immortal hate. Prepare for war!
The undead have many frightening monsters at their command, and begin with an evil legion of skeletons. Also they will send out ghosts to spy and cause much mayhem...
For those who enjoy playing the baddies, look no further.

Harpy Sisterhood:
An old legend exists about a realm, whose ruling witches accidentally transformed themselves into half-human maniac mutants.
These were the harpies...Their breed has devolved through history, and are now crazed she-barbarians, with mating rituals best not spoken about.
Since there are no harpy males, they kidnap compatible males to breed. A colony of them has appeared recently off the coast of Bitterfrost.
They may be seeking to infest the island. Having very little interest in material technology, harpies do however, understand pragmatism.
Thus, they might hire humans to help them trade or spy.

Zatarn Tribe
The tribal Zatarn are somewhat like the Amazons of our own world, except the Zatarn are horned and grey skinned.
No to mention, more brutal, fanatical and numerous.
For a long time they lived on small island communities like their enemies, the Urzit.
Since the island's appearance, they have flocked there to build a tribal empire.
The Zatarn males exist for breeding and are docile, the females fight and hunt.
This quaint, low-tech, but role-reversed society is one of extremes.
The tribes are ruled by evil shamanesses who conduct blood-soaked warfare to appease their gods...Really!
Expanding quickly and butchering the Urzit seem to be the Zatarn's two main goals...Currently.

The Urzit
The Urzit where thought to be native to small islands in the Northern seas.
But as it turns out, a lot of them headed towards Bitterfrost in canoes as soon as it emerged.
It seems the Urzit were coming home, the island was their original land, before the elder-days disaster that sunk it.
Sadly, the intervening years have seen the Urzit become near-savage barbarians and tireless brigands and pirates.
This has made the other powers (especially the Zatarn) hate them with a passion.
The Urzit may not be around for long on their newly discovered homeland.
They do bring it on themselves though, with their pillaging antics.
The Urzit are basically the non-playable barbs of the scenario...
-------------------------------------------------------------------------------

The Urzit are non-playable, but the rest are playable. "The empires" seem to be more civilised than "the others"

Attachment: bitter2.jpg
This has been downloaded 57 time(s).

Last edited by Kramsib on 01-12-2003 at 20:53

Dr. Nick is offline Dr. Nick
Deity
Mola mazo!
Oct 2000
time: 01:32
  Old Post 01-12-2003 20:33 Visit Dr. Nick's homepage!
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Support Apolyton, pre-order Civilization IV

Copado.

Con que Civ vamos a jugar?

Y mas importante, donde lo bajo?

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:32
  Old Post 01-12-2003 20:41 Visit Kramsib's homepage!
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Vote!. Support Apolyton, buy Call to Power 2

The brief description of the Civs are in the post above, and here is the list for the available Difficulty Levels (lower are not allowed).

Champion (King) --> Recommended
Hero (Emperor)
King (Deity) --> For the Brave


Please vote for your favourite Civ and Difficulty level.

Please vote like in the example:

quote:


*Player: [your name]
*Civ: (______)
*Difficulty level: (_____)



Thank you.

Last edited by Kramsib on 01-12-2003 at 20:56

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:32
  Old Post 01-12-2003 20:42 Visit Kramsib's homepage!
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And here are the rules of the Second Edition, you can use it as a guide but we announce you that as we are playing an scenario we are going to change the scoring system. In addition, the Rounds distribution has been changed as I stated above.

Any ideas should be posted in this thread before the competition begins.

Thank you.

Attachment: civ2-2pgrules.doc
This has been downloaded 1 time(s).

Last edited by Kramsib on 01-12-2003 at 20:51

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:32
  Old Post 01-12-2003 20:45 Visit Kramsib's homepage!
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The Scenario Files. Support Apolyton

Here is the link to the Scenario Thread were the Scenario can be downloaded.

BITTERFROST BY CURTSIBLING

Dr. Nick is offline Dr. Nick
Deity
Mola mazo!
Oct 2000
time: 01:32
  Old Post 01-12-2003 20:49 Visit Dr. Nick's homepage!
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*Player: El Aw
*Civ: Crusaders
*Difficulty level: Champion (it is the recommended difficulty )

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:32
  Old Post 01-12-2003 22:10
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*Player: La Fayette

*Civ: Bursar

*Difficulty level: King (for the Brave )

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:32
  Old Post 02-12-2003 01:00
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Get a bigger avatar today!

*Player: Nestor

*Civ: Undead!!!!

*Difficulty level: Hero (en el medio)

BTW, sería bueno que nadie juegue el scen hasta que termine el Progressive, asi no recibimos nada de info. que podría beneficiarnos (como conocer el mapa, etc)

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:32
  Old Post 03-12-2003 20:22 Visit Kramsib's homepage!
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Me van a permitir que haga un * BUMP *

Let me BUMP this thread.

We need more players.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:32
  Old Post 05-12-2003 04:49 Visit Straybow's homepage!
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Como se dice "glutton for punishment" en Español?

1200 turns… is this scen designed so the turns go quickly, or will this take ages to complete?

Dr. Nick is offline Dr. Nick
Deity
Mola mazo!
Oct 2000
time: 01:32
  Old Post 05-12-2003 07:01 Visit Dr. Nick's homepage!
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Help yourself to an AD-FREE life

Turns go quickly, Straybow.

Then again, my vanilla civ game turns used to go quickly, so I can't guarantee that you'll be as quick as one would expect.

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:32
  Old Post 06-12-2003 00:09 Visit Kramsib's homepage!
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Support Apolyton or Terrorists Win

I hope we will finish earlier than that.

Ok, I will change the operator to calculate the Progressive Points, we will use the simpler porcentual variation:

(Xn - Xn-1 / Xn-1) = (Xn / Xn-1) - 1

Where:

Xi = Represents the value of the civ score in the i-round.

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:32
  Old Post 06-12-2003 01:32 Visit Kramsib's homepage!
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GREAT NEWS

I have completed all the modifications and here is the Staff for this Progressive Game.

Here you are, the rules for this PG and the ProgressiveSheet, to calculate the points.

This means that I am prepared to start, we only need...

MORE PLAYERS !!!

EDIT:

A bug in the ProgressiveSheet corrected.

Attachment: progressivestaffbis.zip
This has been downloaded 0 time(s).

Last edited by Kramsib on 07-12-2003 at 16:35

yaroslav is offline yaroslav
Emperor
Madrid, Spain, Europe
Jun 2001
time: 06:32
  Old Post 10-12-2003 01:00
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Got spare money?

I'll play, if you don't mind

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:32
  Old Post 11-12-2003 19:16 Visit Kramsib's homepage!
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Support Apolyton or Terrorists Win

Come on Yaros, what are you waiting for?

Make your choice !

We will start tomorrow friday the 12.

yaroslav is offline yaroslav
Emperor
Madrid, Spain, Europe
Jun 2001
time: 06:32
  Old Post 11-12-2003 19:24
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Put an end to popups!

Yo como Martín en cuanto a dificultad

*Player: Yaroslav el Grande
*Civ: Bursar
*Difficulty level: Champion (it is the recommended difficulty )

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