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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 01-12-2003 20:59 Visit Maquiladora's homepage!
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Maq, Cloud vs Toni, Barley Increase the size of your Attachments

As requested heres the save at the end of the first game, in case you didnt happen to save when i left as host. Check out my river

Maq = Blue
Cloud = Pink

Toni = Orange
Barley = Green

Attachment: santa-mexi-50bc.zip
This has been downloaded 10 time(s).

Last edited by Maquiladora on 02-12-2003 at 07:21

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 01-12-2003 21:07 Visit Maquiladora's homepage!
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Barley clearly getting the luck of the land here

Attachment: woody.jpg
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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 02-12-2003 07:39 Visit Maquiladora's homepage!
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Game 1 sees me (with a massive river) and Toni starting in mainly plains and some hills and mountains for Toni, seeing us becoming the clear leaders. Cloud's tip for me to build Trading Posts en masse sees me pull in front of Toni in science, while Toni concentrates on farms and production capacity.

Barley gets down and dirty in the trees and Cloud99 feels the chill.

Toni and Barley surrender around the Knights stage, although Barley has a science lead it becomes clear his start location will not get better any time soon... 1-0

Maq = Blue
Cloud = Pink

Toni = Orange
Barley = Green

Attachment: game1map.png
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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 02-12-2003 07:56 Visit Maquiladora's homepage!
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Game 2 Support Apolyton, buy Call to Power 2

Game 2, this time Toni gets the good start, on plains and right below Clouds small island. Me and Barley both start in heavy grassland and forests, and thus our impact on the early game is small.

Toni finds Clouds island some turns before Cloud finally fills his island with cities, seeing him stuck at 17 cities under Republic.

I start ferrying settlers in coracles to the island above Clouds to gift some cities (probably shouldve gifted more), but its all too late, Toni takes another city with Pikemen/Mounted Archers after Cloud disbands another city, and makes it 1-1

Maq = Pink
Cloud = Blue

Toni = Green
Barley = Orange

Attachment: game2map.png
This has been downloaded 140 time(s).

Last edited by Maquiladora on 02-12-2003 at 08:06

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 02-12-2003 07:59 Visit Maquiladora's homepage!
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Save game.

Attachment: game2.zip
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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 02-12-2003 08:05 Visit Maquiladora's homepage!
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Screenie of the final battle. The tile near Tonis loaded coracle was a city, Cloud disbanded so it couldnt be taken, then Toni went on to take Philae.

Attachment: cloudisland.jpg
This has been downloaded 139 time(s).

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 02-12-2003 08:10
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Tx for posting Maq so soon, we saw more action in the 2nd game this time i have the feeling that next game will be even more interesting.

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 02-12-2003 08:13
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Its good that we took our revenge this game with Barley, i think he played very well, and was starting to build up a nice civ, shame on you guys, that you didn't so any action

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 02-12-2003 08:17 Visit Maquiladora's homepage!
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You saw more action you mean I dont mind a quiet game, it always throws up a new challenge somewhere, like those dreaded grassland.

Cloud also told me he hadnt played for 6 months so i guess thats the reason he only got 17 cities on that island.

Your farms/fisheries spamming strategy is interesting, but we know it can be broken just like any other...

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 02-12-2003 08:35
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Yes Maq you are right that my strategy can be broken, but getting it broken doesn't mean you will do better

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 02-12-2003 08:38
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hmmm, something else if you break it anytime soon, hmmm who knows Toni may have another rdy, so i say don't worry about me u are to kind

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 02-12-2003 08:49 Visit Maquiladora's homepage!
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I know a couple of your strategies, but i see you place more importance on food and production now, is that a Maz influence?

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 02-12-2003 09:02
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Actually am not sure, our styles with Maz have similarities and differences, you know what they say if you want to be the best u have to learn from the best. But thats not the point Maq, instead of going into what players know and how their stategies can be broken, one well done for winning will have done the job Maq, usually people say this to the winninf team.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 03-12-2003 06:35
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Geez, you guys build a lot of cities close to each other. I've never played multiplayer; when I play against the (modded) computer game, I try to space my cities out so that they can grow to be big. Is this ICS thing still the preferred strategy?

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 03-12-2003 06:57
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If you wona survive, yes this is the way to build them. I bet if you play a multyplayer game you will see why.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 03-12-2003 13:20 Visit Maquiladora's homepage!
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Hehe of course the strategy that wins is the best strategy Toni, and its not always the same one.

I wonder if we played a x1000 giga map, if we still would pack cities so closely? I think its the expected "end" time or "war" time that all civs meet that is the reason we build cities only for size 18, then we can have a close-knit empire good for defence.

Ive seen some people leave extra border room for the capital or an early city on grassland, i try to do this sometimes if i know ive got plenty of good land to spare.

I tried building for 3 borders in all cities once against AI's but it gave me such a slow start and defending them before roads wouldve been impossible against a human.

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 03-12-2003 14:05
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Maq please explain what you ment by "Hehe of course the strategy that wins is the best strategy Toni, and its not always the same one." I get to much outcomes of it, so hopefully am getting the right one.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
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  Old Post 03-12-2003 14:20 Visit Maquiladora's homepage!
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Well, any strategy than wins a game is the best strategy, even if its not perfect, as long as it wins... But it doesnt have to be the same strategy every game, otherwise people will know what youre doing.

Like for example i know that you keep some of your cities totally unguarded, but you have so few units so you have low military support to get as much PW and production as possible. I personally prefer to have maximum martial law units in all cities so i can go over the city limit as much as possible, but of course we can both change our strategies at any time. I noticed Barley is playing the same way as you now too.

Dont worry about it, sometimes i talk in riddles.

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 03-12-2003 14:57
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Nicely said, Maq are we good for tonight for a new game? We planned on starting a new one today, right, hope everybody good for it. See what happens in the 3rd, should be an interesting one. We agreed to play on 2x gig map and no settlers? If so you wona change the files again if you got time later today and send me it, so we can all replace the old one and start right away.

Maquiladora is offline Maquiladora
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Jun 2001
time: 05:32
  Old Post 03-12-2003 22:44 Visit Maquiladora's homepage!
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Heres the two files.

When you unzip to your ...\Call To Power 2\ctp2_data\default\gamedata directory, be sure they overwrite the old files.

code:
MAP_SIZE_GIGANTIC 140 280 2


code:
RISK_RAGING_HORDES { BARBARIAN_HUT_CHANCE 0.25 MAX_HUT_BARBARIANS 4 GOLD_HUT_CHANCE 0.2 MAX_HUT_GOLD 700 ADVANCE_HUT_CHANCE 0.00 MAX_HUT_ADVANCE_PREREQUISITES 1 UNIT_HUT_CHANCE 0.15 MAX_UNIT_PREREQUISITES 5 CITY_HUT_CHANCE 0.00 SETTLER_HUT_CHANCE 0.00 MIN_HUT_GOLD 350 BARBARIAN_CHANCE 0.10 #Chance of barbarians appearing at random BARBARIAN_RANK_MAX 8 BARBARIAN_RANK_MIN 15 MAX_SPONTANEOUS_BARBARIANS 2 FIRST_BARBARIAN_TURN 20 LAST_BARBARIAN_TURN 350 MINIMUM_BARBARIAN_DISTANCE 5 }

Attachment: 2xgigamap_nocityhuts.zip
This has been downloaded 2 time(s).

Barley is offline Barley
Prince
England
Feb 2002
time: 05:32
  Old Post 04-12-2003 20:39
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Thanks for posting Maq, these are proving very interesting games and hope they long continue. It is good that the four of us are relatively equal in skill and experience (except the new boy Toni but ive taught him well…..hehe)

I am looking forward to the next set of games (and better land), I think the 2x map will be better still.

One further improvement we could make to the 2x map is maybe increasing Naval unit movement, maybe double.

Im next available Sunday around 8-9pm GMT (can play for about 5 hours), cannot guarantee the time as ill be coming back from a mates and don’t know what time ill be leaving – should definitely be back for nice (maybe sooner around 7)

Now got ICQ my no. is 196169797



Peter Triggs

In multiplayer games as said War is nearly always the likely end game scenario and depending on the proximity of your opponent (often close) it is likely that a war could start any time and normally either at the advent of either Knights or Cavalry hence quick expansion and growth is very important, you would waste to much tike if you were to space cities 8 tiles apart.

Again as said if on grassland or if peace till turn x (to make the game longer) is agreed then ill maybe space cities further apart but again not until ive built about 10 cities (until then the spacing is usually about 2).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 04-12-2003 22:08 Visit Maquiladora's homepage!
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Yes, they are interesting games with 4 of us, i thought i might get bored with the slower pace but theres more possibilities and more time to consider things so its more fun.

I would say me and you Barley are equal in skill while Toni is a few tricks ahead and maybe Cloud even further ahead, remember Cloud hasnt had any really good land yet and i think he fought off 3 stacks of Toni's pikemen before he collapsed didnt he? so we'll see hehe.

I still have your old ICQ 105394619 and i couldnt find the new number on the database

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 04-12-2003 23:00
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Yes the coming games look to be very promising indeed. Maq you are very right about Clouds bad land starts and hes skills, but i don't agree he is better then me, at best we are equal, last time we played the game often with original settings 1vs1 i had a 7:0 win run so make your conclusion.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 04-12-2003 23:03 Visit Maquiladora's homepage!
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lol I didnt know that actually, Cloud knows some very interesting tricks though for sure.

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 05-12-2003 03:55
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Yea Cloud is 1 of the best for sure, he is veru instrumental when needed. Oh afcourse the 7 games i won were with peace treaties, meaning that develpment won the game, so i won them all. But if i play with him without any peace, hmmm it may be a tough one so again, depends on what game is it, actually been playing and rules

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 05-12-2003 03:58
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Ok here is the deal Maq, i talked with Maz and Cloud yesterday both are good to go at 8pm gmt your time, so thats very cool, hey don't fall asleep I say around 8gmt lets meet on icq sounds good?

Maquiladora is offline Maquiladora
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Jun 2001
time: 05:32
  Old Post 05-12-2003 04:22 Visit Maquiladora's homepage!
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8pm tomorrow? Yeah i can make it, but now im going to bed

Toni is offline Toni
Prince

Sep 2002
time: 05:32
  Old Post 05-12-2003 04:35
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Yes Maq 8pm gmt Friday, mine 12 noon. ok gnight for now

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 12-03-2004 08:10 Visit Maquiladora's homepage!
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*BUMP*

Resurrecting the old thread for (hopefully) the game.

Are we using the sourcecode patch + no "goody" huts + 1.5x giga map?

edit: another change is that you cant see the ranking graph from load/save screen now if you are host. Should i also take away the Score on ranking screen or leave it?

Last edited by Maquiladora on 12-03-2004 at 08:21

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 12-03-2004 23:30 Visit Maquiladora's homepage!
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Id like us all to download the latest sourcecode patch sometime but i think its too late to get that sorted now, so maybe for next game.

Okay here are the changes,

- Nothing from goody huts.
- x1.5 Gigantic Map
- x2 Slower science
- Starting techs: Toolmaking, Agriculture, Religeon.
- No ranking graphs or details of score. (but overall score remains)
- No ''overall'' graph on load/save screen for host anymore.

Attachment: 2004_03_12_2v2rules.zip
This has been downloaded 3 time(s).

 
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