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Ozymandias
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@Willem -- I like the idea, although I both agree and disagree with Echthelion -- I think the defense is too strong, but more HP might not be inappropriate -- unless your thought is that a strong defense will discourage attack, thereby simulating the moral authority etc. of the UN?
-- BTW, I've begun experimenting with limiting the power of the UN (re: victory) per se by requiring several precursor Small Wonders -- Geneva Convention Signatory; League Of Nations Member; etc. The UN then in turn becomes a requirement for such as the Kyoto Accords.
Best,
Oz
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MoonWolf
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I'm afraid it won't be possible to have anything good out of it if it's going to reflect real UN troops. If they are too powerful, they will be used as defence in the civ's city (a human player can control this though). If they are too weak or not über-powerful at all, they will be attacked. And talking real life, if any government had launched a massive assault against UN-units today, it would not look good for that government...
But your thoughts are interesting... The problem is to make it difficult for the AI to attack those units. They must not belong to you and should not be stationed in a city...
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MoonWolf
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quote: Originally posted by vmxa1
No need for it to make units, just have it allow an enforce peace vote once every so often. All parties will have to return their troops to their borders and can not declare for for x turns. |
Is that really possible?
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