 |
|
Nor Me
|
|
1. Yes
2. Yes
3. No
4. Yes
5. Yes
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:32
|
|
[Moving a discussion here from the Privateer thread]
quote: Originally posted by Dominae
Curraghs should be like Scouts: vulnerable. |
They are very definitely vulnerable. Warriors usually survive barbarians okay partly because barbarian warriors don't swarm units in a single turn the way they used to and partly because, in connection with that, land units can rest and heal between battles. But with curraughs unable to rest and heal outside a city, their vulnerability to barbarians (once barbarian galleys start showing up) is rather considerable even with a defense value.
quote: Can we at least agree that Curraghs are the most game-altering change introduced in C3C? Given how powerful they are, I see this as problematic. |
To the extent that curraughs are game-altering, much of their power is for good rather than for evil. Do you remember in the PTWDG when Vox was in a position to deny Gathering Storm contact with any other civ until after we discovered Map Making and got a galley out to meet other civs, and all Vox would have had to do was nothing? [Edit: well, I guess they did have ot park a warrior or two on a chokepoint a few tiles from home if you count that as doing something.] There were four civs on Bob that could trade with each other, while Lego was stuck all by their lonesome. Curraughs can go a long way toward evening out such disparities.
The biggest problem with curraughs is that AIs aren't much good at figuring out when and how to make good use of them. Even with the AU Mod, the AIs in AU 501 were a lot later than we humans were at getting them out to meet the neighbors. That difference is highly exploitable on archipelago maps.
But making curraughs easier for barbarians to sink would actually increase the value of getting curraughs out earlier rather than later. I don't view that as a good thing either in terms of increasing strategic options for the human player or in terms of helping the AIs.
Last edited by nbarclay on 04-03-2004 at 18:44
|
|
|  |
 |
|
Dominae
|
|
Yes.
Curraghs: Scouts of the seas!
|
|
|  |
 |
|
Nor Me
|
|
No. but I'd vote for -1 hp if it was suggested.
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|