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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Should curragh's carry a unit?
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chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:32
  Old Post 03-12-2003 20:24 Visit chegitz guevara's homepage!
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Curraghs are pretty useless for suicide runs, unless you've got seafaring or unless you can see land.

I wonder if they should have an attack and defense of zero.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:32
  Old Post 03-12-2003 20:32
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I find curraghs to be great for scouting and making contact with other civs. And I have made some successful suicide runs with them.

Che - attack of zero, fine. But a defense of zero? Barb galleys can show up pretty quickly, and then your curragh is pretty much useless.

-Arrian

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:32
  Old Post 05-12-2003 03:04 Visit chegitz guevara's homepage!
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I really don't think curraghs should be able to defeat galleys. It would also make those dang pirates have some point, since usually all they do is crash against my curraghs and die.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 05-12-2003 05:14
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Depending on difficulty level and barb settings, curraghs don't survive too long once barb galleys show up.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 05-12-2003 09:04
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chegitz - just give them -1 hps then.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:32
  Old Post 09-12-2003 20:29
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quote:
Originally posted by donZappo
Heh, you called it a trireme. Now there's a flashback...


I remember in the days of Civ1 (actually it was before they even started numbering it) we used to say, "Build a Trireme. If you Try it, you'll get Reamed!" (due to the propensity of them sinking in non-coastal squares).

Just a blast from the past.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:32
  Old Post 09-12-2003 20:33
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quote:
Originally posted by notyoueither
Depending on difficulty level and barb settings, curraghs don't survive too long once barb galleys show up.


I had a Curragh that took-out 6 Barb Galleys. It was kinda cool to have this 2-hp Elite unit sailing around making contact with everyone. Too bad it lost its status when I upgraded it.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 10-12-2003 00:53
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Hehe, don't you just love those super-curraghs

Granted, a unit-carrying curragh would be more useful than the 'standard' one, but a seagoing scout is still highly useful (besides, what do you expect for only 15s?). Gives you a bucketload of contacts and nice maps. The 0-attack makes sure OTHER civs don't attacks you until they get galleys. Oh, they can't demand that you retreat from their territory either

In sum, I really like them and feel they give good value for money(well, shields actually).

 
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