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Colonel Mustard
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I've been reading these forums for awhile and I've never seen anyone mention this. When I don't have a resource and I see it right on someone else's border I just go start a town right next to it, the border scoots over, and bingo, now I have iron, coal, etc. The AI doesn't even get mad that you just stole their goodies. Once I noticed three cows grazing at the border, started my town, the Germans were none the wiser and I had a very productive town for the next 3,000 years.
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mimi
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Where Moose are Meat
Feb 2002 time: 01:32
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I got irritated at a game once when AI took all the good lands near me but I couldn't go to war so I placed a settler on the border, built a temple, when it expanded an extra square I planted another settler and built a temple... got 3 settlers deep and got the resource I was looking for. 'Course I was Baby and had great culture so I didn't flip to them...
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Truman_Capote
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I don't know about the AI accepting it.
I was playing as Babs on Emp, pulled the trick of which you speak to nab an Ivory from the French.
Next turn, the French who've been my bosom buddies up till this point, 0 BCish, are annoyed, and a couple of turns later try to capture my new city. True, it could've been something else that pissed them off.
However, using the magic of reload, I replayed it to see if they would remain friendly if I didn't build the city. I disbanded the settler, and low and behold the invasion never came. As far as I can tell I did everything else the same.
I only played each alternative situation once, so this by no means rules out fickle AI civs making random choices.
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banzikid
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I use this strategy in C3C. One recent game when I took over a coal resource it cause a war.
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