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I don't suppose you could just set switching govs off?
Try changing the turn. Some stuff is hard coded in based on the game year.
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SCDARS
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quote:

No, Democracy has been made a "no,no" tech and will only be given to one civ late in the scenario.
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If I recall correctly, Government techs with prerequesites "no,no" are somehow "forbidden" and even can't be chosen even if one civ posseses this tech or the Statue of Liberty.
As I'm not 100% sure, you should test this out first.
Is Fundy "no,no", too? If then, it would explain why the AI never changes back to fundamentalism. Maybe the AI thinks that Fundy isn't available. 
Another theory would be that Fundamentalism requires a certain state of development and a minimum size of the respective civ.
In standard games I often noticed AI civs changing back to Monarchy or Despotism after they failed to attack me and had been reduced to 4 cities or so. 
So I wonder whether adding cities would help... How big are those civs at the beginning of your scenario?
Other motivations for the AI could be civil unrest, the ability to build the unit in the fanatic slot, a lot of wars and (but this is purely speculative techs from the Monotheism and Conscription slots.
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