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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Sunshine > Turn 66 - 1375 BC
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HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:32
  Old Post 02-12-2003 20:23 Visit HarryH's homepage!
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Turn 66 - 1375 BC Got spare money?

Post orders.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:32
  Old Post 03-12-2003 08:28 Visit HarryH's homepage!
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1375 BC turn played

Suntanland completed Granary. Set to build settler.
Sunshinia grows to size 4. Needs another happiness point.
Rather than use the slider (it would add a turn to research and
it would waste happiness on Suntanland which does not need it yet)
I moved Wayne from Las Vegas to Sunshinia. No enemy/barbs can reach
LV in one turn. Next turn the horsemen from Sunshinia can be in
LV and Wayne will start back to his post. Next turn the lux
slider will be set at 10% as both Sunshinia and Suntanland will need it.

I adjusted the workforces of Sunshinia and LV. LV is now using the
mined grassland and Sunshinia is using both flood plains. Sunshinia
did not need the shield from the mined grassland and it will help LV
which will now complete the barracks in 2 turns instead of 3.

Treasury at 134 gold and -2 gpt. Map Making in 4 turns.

Mr. Rogers moved to cow tile.
Mr. Peabody completed irrigation.
Mr. English started a road.

Nova moved E. Note MAST JW has healed.
Comet moved S, N.

George moved E. Two barb horsemen hiding in adjacent forests. Pray for George.
Barb warrior moved into forest. Ralph moved NW and attacked barb. No HPs were lost.
Gary moved S.
Bro moved NE.



Nova


George (left) and Ralph (right)


Bro


Gary

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