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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > What are "Flavors" in the C3C Editior
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MOAB is offline MOAB
Settler
Chicago
Apr 2003
time: 05:32
  Old Post 03-12-2003 04:52
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What are "Flavors" in the C3C Editior Avatar Enlargement: We've got the solution

I am trying to create a full earth scenario using the C3C editor but I cannot understand the "Flavors" tab even after reading the HELP information. I thought that it might be a way to lead certain Civs toward certain techs or wonders, which would be great but I am not sure. If my guess is correct how do I set it up.

Also what is a Bonus Tech. I could not find it in the HELP Index.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 03-12-2003 05:50
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They can be used to just that. See the AU mod topics to find a discussion on flavors. Look in the strat forum.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:32
  Old Post 03-12-2003 06:01
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Re: What are "Flavors" in the C3C Editior Increase Your PM Length

quote:
Originally posted by MOAB
Also what is a Bonus Tech. I could not find it in the HELP Index.


Is that where the first to the tech lands you a freebie, or something else perhaps.

The Slayer is offline The Slayer
Emperor
Archmage of Dalaran, Leader of Lordaeron.
Jun 2003
time: 00:32
  Old Post 03-12-2003 06:07
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The Bonus tech - > just look what happens when you're the first one to research Philo.. that's it

Flavors -> I recommend to open the "Age of Discovery" scenario in the editor and watch for your self what's the use of the flavors..

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:32
  Old Post 03-12-2003 22:22
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Re: What are "Flavors" in the C3C Editior Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by MOAB
I am trying to create a full earth scenario using the C3C editor but I cannot understand the "Flavors" tab even after reading the HELP information. I thought that it might be a way to lead certain Civs toward certain techs or wonders, which would be great but I am not sure. If my guess is correct how do I set it up.


You've got it right. What I've done is assign a flavor for each attribute, except Expansionist. Then assigned an appropriate flavor for the buildings and techs. I think Militaristic is Flavor 1, so Barracks will be flagged Flavor 1 as well. That should make a Militaristic civ more inclined to build that instead of a Temple, since I've given Religious only a 25% relationship with Militaristic.

MOAB is offline MOAB
Settler
Chicago
Apr 2003
time: 05:32
  Old Post 04-12-2003 19:30
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Can I have as a "Flavor" a civilization such as China and have a 100% relationship with The Great Wall. Also, there are two columns under Flavors and when I type something in one column it also shows up in the second column. Therefore, if I type China in the left column it also appears in the right column and I do not know how to make the two columns different.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:32
  Old Post 09-12-2003 23:34
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quote:
Originally posted by MOAB
Can I have as a "Flavor" a civilization such as China and have a 100% relationship with The Great Wall.


Sure. Just give China and the Great Wall the same flavor. It will be 100% relationship.


quote:
Also, there are two columns under Flavors and when I type something in one column it also shows up in the second column. Therefore, if I type China in the left column it also appears in the right column and I do not know how to make the two columns different.


You can't make them different, there's only 7 flavors. As soon as you assign a name to one side of the list, it will appear in the other. That shows you when there's a 1005 relationship. All others will be 50%, unless you change the values.

You can't be very specific with flavors, like you seem to want to do. Its' a very general thing. The best you can do is give one flavor to any Oriental race, then assign the same one to the Great Wall.

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