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Changmai Beagle is offline Changmai Beagle
Warlord
Corporate Warlord of the Great White North & Warmer Climes
Oct 1999
time: 22:32
  Old Post 03-12-2003 08:20
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Scenarios - Happy/Sad/Pensive and Finally OT Support Apolyton, buy GURPS/ Alpha Centauri

I am quite enjoying the scenarios. So far I like mesoarmerica and age of discovery best. I played a lot of Rome with the Middle Ages mod, so I haven't spent a lot of time on it here, ..........yet

Am I correct in observing that the random seed is fixed for the scenario set-up - ie. you always have the same resources in the same place? It mignt be a little more replayable if that wasn't so. Say it ain't so, Sid.

Can the scenarios be easily modded by introducing other maps (Yes - I'm going over to the creation forum right after this, but maybe it's of general interest). I'd love to play mesoamerica on some other maps with more civs.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:32
  Old Post 03-12-2003 09:56
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Interesting question Changmai ... but I would bet dollars-to-doughnuts that the random seed is hard-coded into the scenarios.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 03-12-2003 15:14
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Re: Scenarios - Happy/Sad/Pensive and Finally OT Support Apolyton

quote:
Originally posted by Changmai Beagle

Am I correct in observing that the random seed is fixed for the scenario set-up - ie. you always have the same resources in the same place? It mignt be a little more replayable if that wasn't so. Say it ain't so, Sid.


I don't suppose there's all that much point in ensuring random generation of the location of resources in the conquests, since the map stays the same, and that's a pretty big advantage straight away to the human player who has done the conquest already.

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:32
  Old Post 03-12-2003 23:55
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Re: Scenarios - Happy/Sad/Pensive and Finally OT Support Apolyton buy from Amazon

quote:
Originally posted by Changmai Beagle

Can the scenarios be easily modded by introducing other maps (Yes - I'm going over to the creation forum right after this, but maybe it's of general interest). I'd love to play mesoamerica on some other maps with more civs.


I think if you'll create a map and then import the rules it should be possible. You might have to do some additional modding to get it work as you'd like.

Master Marcus is offline Master Marcus
Prince
Quebec, Canada
Jan 2000
time: 00:32
  Old Post 04-12-2003 04:33
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Even if some of you don't like having resources,luxuries and all spawning at the same tiles in the same maps in the scenarios, well personally I don't mind since: 1) the scenarios are awesome, so awesome that in the first time in my years of civing I find them even more addictive than the regular game - at last the pros from Firaxis did it - ; 2) they still have quite a high replayability with the numerous starting civs to choose from;3) you can still play at a higher difficulty level. I noticed that some scenarios, like Mesoamerica, can generally be played at one higher level than your regular game - for the mass of gamers. But even the easiest of them cannot be played at the 3 highest diff levels ( demi-god,deity,Sid ) for the vast majority of gamers. The majority play at Regent & Monarch, with a tendency to Emperor/demi-god for advanced civers. All in all I think they are quite well balanced and the mass of civers must be quite happy about this. Sad and Pensive is never the kind of mood I feel when playing this kind of refined expansion.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:32
  Old Post 04-12-2003 13:16 Visit Dis's homepage!
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normally I like resources to be where they are supposed to be and preferribly historicaly accurate.

though the scenario designers admitted they had to spread some resources around to ensure a good game by all even if it wasn't entirely realistic placement of resources.

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