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RobC
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quote: Originally posted by Fried-Psitalon
Yeah barricades are "only" good for increasing your fort's defensive value by another 50%. Boy, I hate those "useless" improvements. |
There's nothing wrong with barricades increasing defensive value. The part about stopping enemy movement on that tile seems of extremely little value, however, if you must give the enemy that great defensive tile. What's the point of stopping them if they are defended too well to effectively counter-attack?
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RobC
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quote: Originally posted by Mad Bomber
Rob C:
The barricade is working (keep in mind the restriction is not functional on other civ's land) if you notice, your cav should have 1 more move after entering your (or their?) territory, but the barricade prevents the second movement. |
Actually, no...that barricade was in the Napoleonic Europe conquest, and my Ottoman cavalry unit only has 2 movement points. Barricades are supposed to absorb all of a unit's movement for the turn anyway.
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RobC
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quote: Originally posted by Jaybe
I get the idea that some of the posts in this thread are referring to building a fort/barricade and then leaving it unoccupied/undefended.
If you cannot afford to defend it, you are foolish to build it in the first place and are abusing the tool. |
OTOH, you are foolish to think that the movement-stopping ability of barricades has any use whatsoever if you always keep every fort/barricade defended anyway.
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RobC
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I would like a more generic enhancement -- to be able to specify a 'prerequisite' terrain improvement so it would be easy to mod barricades to not require fortresses, nor forts to require barricades. Then you really could have a WWII mod with infantry building barricades/trenches...plus, you could then make super farms that require irrigated tiles first, etc.
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