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Snotty
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I've not played around with barricades yet, but I imagine a wall of them would stop a suprise stack of fast movers in its tracks. They cant pillage that turn because they have run out of movement, and the barricades could be used to halt movement on roads outside your borders (think rise of rome roads).
As you say, it does seem a bit strange. Its not going to be perfect for every situation, but double defense is enough to keep me happy.
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TimHobbit
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Phoenix,AZ,USA
Nov 2000 time: 05:32
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I have built Barracades in both of my last two games, but none of the AI civs were dumb enough to even come near them, so I don't know what they do to movement.
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pauli
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herndon, va, usa
Jan 2000 time: 00:32
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i believe the barricade ensures that all your artillery can take free potshots at passing units. well, passing enemy units.
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RobC
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Barricades increase the defense of forts, and also stop multi-move units like cavalry on that spot for 1 turn, no matter how many movement points they have left (but it kind of sucks because you have to give them such a great defensive tile with forts AND barricades!)
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Elias
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I havent played conquests much but I did read about it. I think it would be a good place to stall enmey offencive units to hit with artilary.
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Elias
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that would be a great place to hide a king
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RobC
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quote: Originally posted by skywalker
I just realized, if you could make barricades not require fortresses (IIRC this isn't possible, but I don't have C3C yet so I'm not sure), and you remove the defense bonus, you can make a "minefield". |
What I did in my barricade mod was to make fortresses only take 1 turn to build, have 0% defensive bonus, and made the graphic 'invisible'. It's still a little annoying to have to build the fortress first to build the barricade but at least you don't end up giving the enemy such a great defensive tile. If you have a scenario/mod with it's own map, I guess you could also pre-populate every land tile with invisible 0-defensive fortresses, but it would be kind of annoying (and the AI might end up wasting time 'pillaging' empty tiles)
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Vlado
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and you're at war? Considering that placing barricades in the "short" corners of your cultural borders protects that annoying knights from getting to your town on the first round of attack means they're worth it for me. But yes I agree that the increase in defence for enemy troops are annoying.
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