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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:32
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quote: Originally posted by aaglo
I think even guardian wind cannot protect from champion&adamantium slingers with lionheart&holyweapon... IIRC |
I would be very surprised. Guardian wind gives 50 shields against missiles, which should block 15 hits on average. The slingers have a ranged attack of 10 by my calculations, so they'd have to count on some very bad defensive rolls to do any damage. Of course, they'd also have a 9 melee attack with massive to-hit bonuses, 6 hitpoints x 8 figures, and decent defense, so they would have no problem killing most enemies in melee.
On the other hand, I prefer to end my games long before I can research very rare spells. The AIs always out-research me, so I'd expect to face armageddon, great wasting, and similar annoying spells.
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da_hal
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i don't believe in spelling up normal units. why spell up an entire stack if one unit can't get the job done?
(except of course nice global enchants that affect all units for 1 cast.)
my fav will always be:
warrax
24-29 attack (through eq/levels usually)
invis
flying
anything else on him is pure gravy, such as spell lock. once you pass 24 attack, you can pierce any defense, even magic immune. if you put invis/flying on his eq instead of on a spell, nothing can hurt him.
what really rocks is that any + to attack also affects his ranged attack, such as giant strength, + from eq, etc.
i'm trying to find a way to get him to break 30/attack, but even 27 is indefensible.
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