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Falconius
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Pleasant Hills, PA
May 2001 time: 00:32
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quote: Originally posted by planetfall
So you like to double post the same question!!
What made you to assume Japan would get double first turns?
Rules set up so Allies play after Japan. Thus,
As Japan
Turn one, you move
Turn one, AI's move
As Allies civ,
Turn one, you don't move
Turn one, AI's move
Turn two you can move
AI Japan hits Pearl and runs. Surely you can do better and make US island hoping and recapture of VP's more difficult.
I don't see with all those advantages why you need to edit the rules. All you have to do is delay US and capture VP's from the other 3 weak armies.
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It's not a double post if I post on another web site! Not everybody goes to both, only sickos like us!
I'm not making the argument that Japan needs more help. I'm saying that the new so-called feature in the editor "Skip First Turn" turns out to be a non-feature because we already had the ability to set a player to move first. And that's all this does!
To quote you again:
Turn one, you don't move
Turn one, AI's move
Turn two you can move
How is this different than:
Turn one, AI's move
Turn one you can move
The only difference is the number of the turn!
OKay, I'm done ranting.
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justjake73
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I played one turn as the US, and watched as Yamamoto attacked Midway instead of Pearl Harbor.
Hmmmmm.....
I restarted as the Japanese, and found that reproducing Pearl Harbor in Civ is almost impossible. Bombers destroy buildings before anything else, leaving the Pacific Fleet undamaged and ready to sink your attack fleet!
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Senator
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I paid hard cash to build an airport in manilla asap. then i started to create loads of infantry (combat engineers, gi's) in the mainland, then i would airlift em all to manilla and launch transports from there. I had to base a lot of fighter protection in manilla too, but it became the decisive factor in the campaign, the japs just kept on trying to hit me with all they got in manilla and seemed to forget everything else.
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