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Aeson
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orangesoda
Nov 2001 time: 22:32
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At that point I had just captured 2 Mongol cities and made peace. Did get 2 techs for peace though. I had researched The Wheel, Bronze Working, Warrior Code, Horseback Riding and Iron Working on my own.
Then the AI started building Sun Tzu's, and so I decided I needed to milk the Mongols more. I payed my gpt to the Mongols for Writing, and then demanded they leave my territory. They broke the peace treaty of course, 2nd war. I took another two cities, and made peace again. This got me Code of Laws and Philosophy. Again, sold my spare Ivory to the Mongols, payed gpt for Mathmatics and Mysticism, then demanded they leave my territory again. 3rd war.
This time I took out their Iron the first turn, and a size 12 city the 3rd. Things were looking good. That is, until the Japanese declared war on me out of the blue. They had built Zeus, and had at least 15 units in my territory at the time, about half of them were Ancient Cavalry. They had been sending their units to attack a Spanish city up north, and made peace with Spain before they got there... figured as long as they were here...
I tried to cut my losses and get my units back to my core. My Horsemen couldn't kill the Ancient Cavalry, and my swords just made them retreat, then my Swords would get killed. So I kept falling back. I kept losing a city a turn until I was down to this:
Attachment: no one likes me.jpg
This has been downloaded 114 time(s).
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Aeson
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orangesoda
Nov 2001 time: 22:32
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Spain and Japan kept dropping units off on the coasts, and I lost and retook those cities a few times each. I was able to make a stand at Tikai and Palenque, with Yaxchilan trading hands over and over (built on Horses, so I kept retaking it when I needed to build Horsemen).
If I had gotten a leader early on, I think I would have been fine, but it was at least 40 Elite victories before one showed up in 410BC. The turn before I had signed an alliance with the Dutch against the Japanese, and finally been able to make peace with the Mongols. The alliance cost me 36gpt, but the Dutch had at about 20 units wandering around my borders, and I had to get them on my side before someone else signed them up. The Iroquois, who I haven't met yet, are at war with me, as are the Spanish. Now at least I have a 13 HP 4.2.2 to deal with the Ancient Cavalry, but it still won't be easy.
Still don't have Currency and Construction. I researched Literacy on my own, but the Spanish beat me to it by 1 turn (or so it said at the time). That really hurt.
A funny thing then happened. 3 turns in a row it said I only needed 1 more turn for Literacy, but each time I didn't get it the next turn. I wasn't losing commerce or anything between turns. Not sure what was going on.
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ducki
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I've been seeing that bug too.
I figured it was simply due one or both of the following:
-Building settlers and workers, accidentally removing citizens from high-gold squares or accidentally eliminating scientists
-Building/Capturing cities and changing the Amazing Corruptino from one turn to the next, killing my tax base by just enough to "lose a turn of research"
I don't really understand the Amazing Corruptino, so maybe someone who does can tell me if either of these theories make sense.
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Dominae
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What did your military look like Aeson? Swordsmen, Archers?
Since you were keeping up in research, I assume you built units the "hard" way instead of upgrading.
I quit this game not because I had no Gold to upgrade, but because the Corruption issues meant I had no Shields to build anything either!
I think I was doing pretty well nonetheless. I had a Warrior acting as a floodgate at the isthmus between the Mongols and the Spanish (lucky for me it got teleported there when the Mongols demanded I leave their lands). If ever I had gone to war with the Mongols, I could have used this to ensure their forces were busy with Spain.
Dominae
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Aeson
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orangesoda
Nov 2001 time: 22:32
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I built about 20 Warriors, all of which I ended up upgrading eventually. Only got in 2 chariot builds before Horseback Riding.
Started out with my capitol building a Warrior, then Granary. Probably should have sent out a couple more Warriors, but I think I ended up making contact with the Mongols as fast as possible, and they already had Masonry. I didn't open either of the two huts I saw for fear of barbs.
After that it was 4 turn Settlers. All other non-corrupt cities built a Barracks and then Warriors. The second city built a Granary after a couple Warriors, and then 2 turn Workers. Corrupt cities just built Workers.
By the time I got Iron Working, I had 2 10 shield per turn cities, and my capitol got to 15 shields a bit after the Japanese declared war. Attached a comparison of my military before attacking the Mongols the first time (1150BC), and what it is now (370BC).
Lost almost all my Horsemen counter-attacking the Ancient Cavalry, mostly just giving them promotions. I've had about 20 Horsemen overall, but they keep dying faster than I can produce them. I've been a bit more careful with the Swordsmen, and produced a lot more of them.
Attachment: military comparison.jpg
This has been downloaded 79 time(s).
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Snotty
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Were you milking the lux slider for gold when it took 3 turns? Putting in the minimum amount of commerce needed to get the one turn result would make the margins for error quite thin. You may only need to lose one commerce for it to be pushed back a turn.
When in the turn cycle do beakers get taken from commerce?
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