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Mihai
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Bucharest, Romania
Jan 2000 time: 07:32
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quote: had a few second and thought I'd throw this together..its alittle civ3-ish i know |
I have to say that I found the diplomacy in Civ3 better than in CtP2. At least at the interface.
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:32
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quote: Originally posted by sekel
Too avoid players from taking AI cities easely, the AI should never, ever, sell cities, just like in civ3. |
no,
there are very good reasons to give away cities:
- the simplest would be sorting your borders, i give you my city which is amidst your borders and you give me yours which is inside mine... of course this should only be done if both parties desire peaceful relations
- often cities at the other end of the world or on isolated islands just suck, you aren't able to defend them well because they are so far away, so why don't trade them (for a high price of course)
- having too many cities for your current government thus forcing you to please all citizens by e.g. high wages thus thwarting your hole empires effectiveness for one stinking rathole
of course there are quit a lot more aspects besides citysize that should be considered in trading:
- strategic position: will it be easy or a pain to defend that city against whoever might lurk in the vicinity? does it act like a canal between oceans? can it be used as a good base for airforces (of course theres a problem, the player will alway have this in mind, the ai shouldn't as long as it has no clue of the fact that there might be something like that)? at least for mods which put much emhasis on goods (like aom) the goods in vicinity should be taken in consideration
- status in empire, is it a good production, science, gold base (or can it become one soon) or just a dull place with nothing but tundras and swamps around it
btw, there is a nice exploit in civ3, because the civ3 ai values even dull towns so high. if you just conquered a city from civ A, though you will never be able to hold it for military reasons as well as those stupid culture thingies and the people's "don't war with our evil tyran feeling) you can sell it to civ B for almost everything they got in goods, money and tech, watch that town convert (or be captured) by civ A in a few turns, conquer it again and at that time there won't be even rebellions because they feel as civAis now.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:32
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quote: Originally posted by E
Martin they are FLCs but you cant get them in flicster soI view then through JASC PSP 7's animation shop. I then can take a frame and paste it in paint shop pro and edit from there (i think they are 24 bit also, the only part of civ3).
Also they are quite large, what size are you looking to do the leader heads? I saw Harlans stuff so I'm thinking of taking the flags and pasting the heads in front of them. It will add some color to the diplomacy screen. |
Actual I thought of converting them to avis, so that we can play them. Actual I prefer the size of the CTP1 leader images, but if it would be to laborious, we can stick to the Civ3 size. Of course the flags should be placed left and right of the leader. Maybe we can overlay some government ensigns like a star and hammer and sickle for the comunists.
That China is a comunist contry is not secret.
quote: Originally posted by E
Speaking of, if you are thinking of tabling the diplomacy scren like civ3, do you think it will be better to make the player side one color and the AI a different one? maybe soft shades of red and blue or something? Or maybe add a Civ-Colored border a few pixels thick around the AI side because often I forget which civ is which color. |
Of course always civ color, civ colors needs to be there always.
quote: Originally posted by E
Maybe we should also look into drafting some greetings text as well to make a more human feel. Its a nice touch in Civ3 too. |
Something like: You, the leader of a tiny civilization, dare it, to ask the mighty, powerful, noble Ix-Yies for some pleasure?

At least diplomacy needs some consequences.
Civ1: If you don'T accept our proposal then we declare war on you!
Civ2: WAR! War is good, our mighty troops are blood thirsty, they are eager to crush your tiny little wannabe empire. War so be it!
Threads need consequences.
If you are lucky then you might get this:
Civ1: If you don'T accept our proposal then we declare war on you!
Civ2: You and war? Ha Ha! Dare it and we will crush you!
-Martin
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