 |
|  |
 |
|
Brundlefly
|
 |
United States
Nov 2001 time: 00:32
|
|
This may have been suggested before, but it would be nice to see a feature where you could claim land for settlement. The claim would appear on the map with an icon. You could even negotiate the removal or placement of land claims. If a civ ignores your land claim and settles on your claimed territory (which is the actual claimed square or any adjacent square), then it is an act of war. You can only have 3 active claims at any time. The claim cannot be adjusted for 20 turns once you've placed it on the map.
EDIT: (added 5-12-03)
The nice thing about land claims is that you don't spend a lot of time and resource sending Settlers to some area only to find that the AI has gotten to the exact square you wanted for settlement one turn before you. Then you have to start a war to get that spot if you really want it. If the AI moves into your land claim the "Remove forces from our borders or declare WAR" diplomacy options turns on and the AI can make the decision how badly it wants that spot.
Now that I think more about how powerful this could be, I think that the duration of the claims should be shorter, say 10 turns perhaps, and when you build a settler you must settle in one of your land claim blocks (so that you can't use land claims just to keep land from the AI).
Do you think players would easily exploit this new feature? Would there be a balance of usefulness to both player and AI?
Last edited by Brundlefly on 05-12-2003 at 21:12
|
|
|  |
 |
|
Shadow Dweller
|
|
I like that Idea a lot...
|
|
|  |
 |
|
geniemalin
|
|
Personally I think land claims are too complicated, but I would like destruction of a colony by putting a settlement right next to it be considered an act of war. If they put a settlement 2 squares away and take it 'by stealth', fine, but at least then you've had the chance to respond.
|
|
|  |
 |
|
Oncle Boris
|
 |
Once in a brown moon
Aug 2001 time: 00:32
|
|
Land claim is a great idea, but it would require a rethinking of some concepts.
Basically, there are too few civilizations and too much terrain.
There are hundreds of nations in the world. Even in the ancient times, all land was filled with something or someone.
Have a game with 100+ civs. At any given time, only, say, 15 of them would be considered "major powers" and have access to diplomatic benefits.
Major powers can land claim only on minor nation's territory, and in a certain era- the exploration era.
In the beginning, the struggle would be to become the most powerful city-state that collects tribute from other cities. Gradually, you could create a national identity. This should take centuries, just as it did with France, Germany, Japan or China.
Land claim obey to some historical conditions that must be reached in order to be possible. A nation must be strong and united, and the claimed territory must be inhabited by a backward people.
This is the kind of thing that could be easily integrated into the Clash of Civilizations concept (which is brilliant IMHO).
|
|
|  |
 |
|  |
 |
|
Brundlefly
|
 |
United States
Nov 2001 time: 00:32
|
|
quote: Originally posted by Oncle Boris
Land claim is a great idea, but it would require a rethinking of some concepts.
Basically, there are too few civilizations and too much terrain.
There are hundreds of nations in the world. Even in the ancient times, all land was filled with something or someone.
Have a game with 100+ civs. At any given time, only, say, 15 of them would be considered "major powers" and have access to diplomatic benefits.
Major powers can land claim only on minor nation's territory, and in a certain era- the exploration era.
In the beginning, the struggle would be to become the most powerful city-state that collects tribute from other cities. Gradually, you could create a national identity. This should take centuries, just as it did with France, Germany, Japan or China.
Land claim obey to some historical conditions that must be reached in order to be possible. A nation must be strong and united, and the claimed territory must be inhabited by a backward people.
This is the kind of thing that could be easily integrated into the Clash of Civilizations concept (which is brilliant IMHO). |
This sounds like a great concept for a scenario. However, I'm looking for something that not only makes sense both historically and within the current game (like both of our ideas) but also can be easily implemented (like my idea). The AI can barely handle 16 civs plus barbarians now, I can't imagine it dealing with 100+ civs properly. I imagine a huge lag in between turns in such a game. My approach may be crude as far as dealing with land claim and borders but it is a good foundation from which to build on this idea.
The game has something similar to what you describe already: the minor barbarian tribes in the game are sometimes assimilated when a goody hut reveals a settler to you.
|
|
|  |
 |
|
Jon Miller
|
|
I think that for this to work there should be two things
claimed land and acutal land
Jon Miller
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|