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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Increasing 'huge' map size limit?
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Node is offline Node
Settler

Dec 2003
time: 23:32
  Old Post 05-12-2003 12:31
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#1 Report this post to a moderator
Increasing 'huge' map size limit? Support Apolyton, pre-order Civilization IV

Is there a way, if you were insane enough, to play on maps that were bigger than 256x256? Say 520x520 or even double that? This is in C3C is it matters.

Thanks.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:32
  Old Post 05-12-2003 13:43
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#2 Report this post to a moderator
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The theoretical limit is a size where the maximum WIDTH*HEIGHT=131072 (65536 TILES)
The editor addresses this limit in a bad way by seting the limit to 362x362 which is the largest square map that is allowed by the system. Howver, with the limits set in the editor you can not make a larger rectangualr map even thou the game would (probably) handle it without any problem.

I think that limits more in line with the Civ2 mapsize limit (I.e no dimmension can be less then 16 or larger than 1024 and the product of the two dimensions must be less than or equal to 131072)

So to answer uor question the maximum possible mapsize is currently 362x362

justjake73 is offline justjake73
Prince

Nov 2001
time: 00:32
  Old Post 05-12-2003 17:43
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Tired of ads?

When I played AC, I liked to enter the maximum map size that wouldn't get me a message warning about the game possibly "hanging."

I believe this is the problem with the Imperialism - 1903 scenario that causes such long configuration times; the map is bigger than huge.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 05-12-2003 22:04
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#4 Report this post to a moderator
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Remember the limit on the number of cities. So if you have a 362x362 map you are stuck with the same city limit as a std huge map.
This means lots of tiles that can never be worked. Not to mention the game will be bogged down late in the game.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:32
  Old Post 05-12-2003 23:11 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Gosh...just thinking about managing all those workers...

Senator is offline Senator
Settler

Dec 2003
time: 05:32
  Old Post 05-12-2003 23:26
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Tired of ads?

automate
and check animate moves off

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:32
  Old Post 06-12-2003 00:15 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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automate blows - they never really do what you want.

If I automate pollution clean up, and the workers finish cleaning pollution, they switch off that assignment. When pollution shows up again in the next turn, I must reassign. Bah!

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 06-12-2003 00:39
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#8 Report this post to a moderator
Put an end to popups!

when you get out to about 450 cities, each time the settler tries to build one, it will take about 4 or 5 mins on 3GH system. It did on mine with 24 civs and 250x250.

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