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Gunter
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In CIII vanilla I edited the carrier to carry 8 ,so less traffic to manage and better proportion ( IMO ) .
I had this with air / sea lethal too.
Gunter
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dexters
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Vancouver, Canada
Nov 2001 time: 05:32
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quote: Originally posted by Thriller
As has been noted by others, ruling the oceans in Conquests is a very different concept form PTW. Gone are the days when you can just build more battleships than the AI and slowly dominate by a process of attrition. Lethal aerial bombard of ships now makes your fleet so much more vulnerable than before.
Having only played one epic game to the modern age so far, I have only just started to experiment with updated naval strategies, so I'd like to hear from others on how they approach it now.
I now tend to build less battleships, but more cruisers (for the AA) and destroyers (stealth detection). The other complete change of concept is that I now build carriers (which I never did in PTW)....my battle fleets now cruise around the oceans, stealth bombing every enemy ship that can be found and if necessary, finishing them off with a few naval shells.
But how do you protect your fleets against the same tactics from the AI? I've noticed that the AA capability of the cruiser does not come into play too often. I've never tried stationing stealth fighters on carriers to perform air superiority - can you do this, and is it effective?
Needless to say, modern age intercontinental invasion has now taken on much more depth and unfortunately now requires us poor humans to start thinking harder rather than just pushing the remote control button of "send over the transports with a bunch of battleships and it's all over".
What do you all think? |
Cruisers to me IMO seems like one of those tween ships that I've never seen the AI build. (note that I've only played 3 epic games to the modern area) Build these for your own vanity, for variety, for extra AA, and for the expected upgrade to Aegis later on.
My advice to you, and you can read my Debug part 2 game report (in my siggy) is to build and form fleets like the AI do. Make destroyers the workhorse of your fleet. Stack them with your expensive ships and they take the hits first. Destroyers make excellenet scouts and having the most movement of all ships, you can move them out to scout a few tiles ahead and move then back and still have the big capital ships end their turn stacked with the destroyers.
The new Navy is amazing. If they fix the city bombard preference for ships then I'll be even happier
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PrinceBimz
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Good stuff indeed! With modern navies, my fleets vary depending on map and ocean size. If I have narrow waterways or channels to cover, I will build a few destroyers to patrol. If I have large seas to protect, I will build fleets of about 4 ships each. If I am planning an invasion and have to cross a large ocean, thats when my large fleets come into play. These usually consist of 1 or 2 carriers, 1 battleship, 2 cruisers, 3 or 4 destroyers and transports. I will also get some subs around enemy port cities to try and sink some tonnage. I need to add, the main ships in modern naval warfare are carriers. Carriers are very useful, can do alot and are a must have!
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PrinceBimz
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Subs certainly. They have their uses thats for sure. Such as how I mention stationing them near an enemy port city. Then any ships that would depart from that port can be attacked with the sub.
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