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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:32
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We'll see how it plays. Ideally, this could be adjustable as "General Setting" in the editor, like "Combat results are the average of x runs", with x being by default ~3..5 and the possibility to set it back to 1 remaining. But even though this is a slight rule change, it is hardly game breaking. Mind you combat is mostly not an atomar operation (100% win or 100% loss), as the winner may be seriously damaged too.
I admit, that I'm sometimes frustrated about ridiculous results, like if I lose a veteran swordsman against an unfortified regular archer on grassland without inflicting any damage. If with the change I still may lose that swordsman with reduced probability, but if I lose it, the probability of him dying after at least taking down a pip or two is higher, I'm fine with the change.
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Mountain Sage
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quote: Originally posted by vmxa1
I guess this thread is moot now. |
except that now I have to scrap my 60+ spearmen I wanted to use against tanks...
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