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HarryH
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Olympia, WA
Sep 2002 time: 21:32
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It looks like I can not play our turn. I have tried playing both the original file MAST sent us and twice I tried on the second file they sent. Neither will load. I am running PTW with the 1.27f patch. In fact, this weekend I cleaned up my disk on my laptop by uninstalling a lot of software and reinstalling only what I have been using on my laptop, that includes Civ 3, the Civ 3 1.29f patch, PTW, and the PTW 1.27f patch. I have been able to load previous save game files, just not the 1325BC one. I guess someone else will need to play until we can figure out what is happening.
Orders as best as I can figured based on the 1350BC turn:
Las Vegas will complete its barracks. Set to buid a hoplite. Remove the laborer from the flood plains. Go to Sunshinia and move the laborer from the mined grassland SE of the city and put it on the flood plains. Sunshinia should be producing 7 shields. Go back to Las Vegas and put the laborer that was on the flood plains on the mined grassland. The city should be producing +1 food (which is just what is needed to grow next turn) and 4 shields.
All lthe workers should be working their jobs.
Wayne (I think that is the warrior on the mined grassland) moves to Las Vegas.
I don't think Comet is needed in any city for happiness so he should stay put unless you see something for him to do.
Zeus should move along the road to Funky Town and then S out of the city. If he sees a barb in the mountains then he should stay put until next turn, otherwise move S again.
Bro moves SE,
Gary moves SW.
Nova moves SE, S.
If Ralph has been injured he should fortify to heal, otherwise move him SW.
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Togas
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California
Jun 2002 time: 21:32
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Results from 1325bc
Las Vegas builds barracks, starts on Hoplite
Adjusted WF in Sunshina and Las Vegas
Las Vegas at 4spt, 1fpt
Sunshina at 7spt, 3fpt
Zeus moves SW, SW, S (sees barb in mtns), then ends turn.
Gary SW
Bro SE
Nova SE, S
Ralph W (sees a barb and attacks him. Takes 1 damage)
Waynes SE, SE, FORT in Las Vegas
Comet stays put.
Adjusted tax rate to 80%. Mapmaking in 2 turns. 0gpt.
Sunshina will grow in 2 turns and will need additional mil police for that.
Suntan will grow in 3 turns and will need additional mil police for that.
We only have Comet around, and he can't watch both cities. Thoughts?

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