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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:32
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The most common failing is to make enough workers and use them effectively. If you have at least one per city and have them improve tiles that are being worked by citizens, you wil be off and running.
Try to plan the movement of our workers to reduce waste movement. Look in the city view to see what tiles are best for improvements. You may even have to move citizens to another tile to get more out of them or to save movements by the workers. You often have a worker finish a tile and the next one being worked is not cloes. The tile closest is just the same as the one being worked, so move the citizen and save the time of the worker.
The next thing is to not irrigate every tile in sight. In most cases you do not need the extra food at that time, but could use more shields, so mine the puppy. Much later you can come back and irrigate if you need more food.
Post a save or a screen shot form around 2100BC or even 1000BC. Then people can get an idea of what is being done and what may need addressing.
Last edited by vmxa1 on 17-12-2003 at 23:14
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mrmitchell
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Taking one or two cities from an AI in the early game is like chopping off a guy's limbs. It is a killer, and you can go ahead and pick off the rest of what he recovered to later.
Keep in mind the Despotism food cap. If you can't squeeze more food out of it (95% of the time you won't need it anyways), don't. Mine it instead. Later on, there will be time to come back and irrigate if necessary.
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Mountain Sage
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Fouldwik,
At what level do you play, and do you play C3C?
If it's C3C and let's assume your map is standard or above, don't build too many cities.
Why? first of all, the corruption bug. There is no point in building 15 more 1-shield production cities.
Then, if you try to outrex the AI from the very beginning, your cities will go from size 3 to size 1, then up to size 3 and down to 1 etc. This does not allow you to crank up enough scientists to research at the maximum speed.
Heed vmxa1 advice and build more Workers (1 per city is fine) ans specialize your cities (Settlers, Workers, military units, Wonders etc.).
Oh, and give us more details....
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Foulwik
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Hi
yes i been going for improvements a lot because i didn't know if i should build a large army to start with...
Also i been going for a monarchy real early cause i heard somewhere to go for it if i want an early military victory.....
i notice my cities want to just keep cranking out military and I've been going for improvements and tech advances early....
and i get whipped....maybe 4 or 5 cities as soon as i can build them.
Tom
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ducki
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One other thing that has become a default opening for me is:
Set Research to 100% for Pottery(granaries) if you don't start with it.
Warrior-Warrior-Granary(or placeholder)-Warrior-Settler
You can nearly always(99%) finish Pottery before your placeholder is done. After that, I can, given just a couple of shielded grasslands with mines, leave my capital doing Warrior-Settler-Warrior-Settler ad infinitum, sometimes throwing in a temple or a barracks or a curragh.
This strategy sends out your first settler a (very) little bit later than without the granary, but every settler after that is coming out very fast indeed.
Oh yeah, this works at least up to Monarch.
Edit: first warrior explores, second is needed for garrison, at least at Monarch level since you want to research pottery asap. 3rd warrior is escort.
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