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Jon Miller
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I think everyone know's my vote
having the tactical element is an integral part of civ
if it isn't there, than it isn't civ, it is some other game (like europa universalis), now that game might be good, but it isn't civ
Jon Miller
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Maquiladora
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Youre right jon, it wouldnt be civ and thats why i think they wont use it for civ4 but something completely new.
cut from other thread -
Okay if we're quibbling then CtP2 has more strategy in composing forces..... tactics, one knight attacks a city then another attacks, then another etc until all the defenders die or you lose all your knights, dull IMHO.
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:32
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quote: Originally posted by Theben in t'other thread
Just out of curiosity, how do CtP2 scenarios deal with stacking?
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I'm not sure I understand the question. (so why quote it dufus?)
CtP2 scenarios, or at least in the five* where battles really occured, made use of stacks because it meant that you could have more advanced battles than simply a WW1-stylee wave after wave of howitzers (or catapults, cannons, whatever)
This means that rather the tactics being in solely getting the right units to the right places, you have to get units in the right places with the right other units.
I will explain the LotR scenario, which I have played more extensively that the others, though the same can apply roughly for all. Middle Earth is a world, the large scale is important, but most of the action takes place either in Isengard, Helm's Deep or Minis Tirith. The way the map has to be done leaves a very small area for those battles. Two or three tiles at most. This leaves no room to cut supply lines, exert ZOC influences and whatnot that you'd do in Civ2, so under the Civ combat system you would be forced into a single pair of tiles brawling over control. It would be boring, quite simply. In CtP2, each individual battle becomes more important because you are using more of your force at once.
Outside of seige combat, it also makes travel in numbers more important. The strength of the whole stack becomes an issue rather than just the strength of the strongest defender in the tile. The ambusher cannot get away with having one assault unit, it needs backup, and if it is a ranged unit such as a cannon or catapult, it wouldn't even work unless it had at least one infantryman to stand behind and fire from range.
Scenarios are built knowing that stacking is in place, it is never an issue to overcome or otherwise, except in the rare instances where more than 12 units are essential in one tile. Harlan's Alexander the Great scenario has issues with the AI being unable to get stacks to pass on roads for example. Hannibal Ad Portas overcame the problem somewhat in his scenarios by making the General unit into a transport unit for catapults. But that is a separate issue really, and stacked combat has never been a design problem.
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Jon Miller
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where do you people come from?
I didn't think that many people played CTP period
Tass, do you even know what tactics is?
tactics in civ take place outside of cities
I agree that in city combat, tactics is really low
but that is only one type of combat
and Civ4 should make out of city combat more important
Jon Miller
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:32
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Jon,
Please give me a real example of tactics in civ 3. Is it deciding when to attack a certain unit in the field and how to move your attackers? If so, that also exists with the stack system.
I've mentioned many times I prefer stack combat, and diversity is another reason. In CtP2, late Industrial Age I use:
Machine Gunners - very decent all-around infantry
Artillery - bombarding and very strong ranged attack
Cavalry - for quick raids and pillaging
Infantrymen (Musketeers) - cheap defensive infantry that I can mass
Spies - intelligence, enough said
This is not to mention the different types of ships...
In Civ 3, early Industrial I use:
Cavalry - attack.
Riflemen - defend.
Then, Infantry replaces Riflemen (at which time it's near impossible to take a city, Infantry defends better than Cav attacks). Then, Tanks replace Cavalry - but that remains two units at all times. With then possible "speical" support from Marines, but there's a ton of those in CtP.
Stacked combat is better, all, all the way.
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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quote: Originally posted by Jon Miller
where do you people come from?
I didn't think that many people played CTP period
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I don't think that having played the CtP series is necessary to see how superior the system is. I played CtP some, didn't much like it in its unmodded state, but loved the military system.
I agree with you that more out of city combat should be emphasized, though. I can't exactly think of how it should be done, however.
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Jon Miller
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quote: Originally posted by Solver
Jon,
Please give me a real example of tactics in civ 3. Is it deciding when to attack a certain unit in the field and how to move your attackers? If so, that also exists with the stack system.
I've mentioned many times I prefer stack combat, and diversity is another reason. In CtP2, late Industrial Age I use:
Machine Gunners - very decent all-around infantry
Artillery - bombarding and very strong ranged attack
Cavalry - for quick raids and pillaging
Infantrymen (Musketeers) - cheap defensive infantry that I can mass
Spies - intelligence, enough said
This is not to mention the different types of ships...
In Civ 3, early Industrial I use:
Cavalry - attack.
Riflemen - defend.
Then, Infantry replaces Riflemen (at which time it's near impossible to take a city, Infantry defends better than Cav attacks). Then, Tanks replace Cavalry - but that remains two units at all times. With then possible "speical" support from Marines, but there's a ton of those in CtP.
Stacked combat is better, all, all the way. |
in civ3 it is the same but there are no spies
so yuo have
artillery
infantry
guerrila
calvary
JOn Miller
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Jon Miller
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there are a lot of vocalCTPers here
Jon miller
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Maquiladora
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Asmodean
Skanky Burns
Nikolai
Fosse
Trifna
Tassadar
I wouldnt describe these as CtPers. 13 people have posted here, 22 have voted.
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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I own CtP one... I played one game to the end, and had several abortive starts later on. Never bought CtP 2. SMAC was my game of choice before Civ 3 (and still would be, except it has become SO easy in Single Player).
We argue for stacked combat not because of CtP, but because it's the better way.
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Jon Miller
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I at least find the tactics fun, and when I go to sleep on them, I can lose a lot more than I would otherwise
also, if you look at my suggestion, I am not totally against stacked combat
I just think that it should be more on Civ3's level
stacked combat represents organization
and let's face it, organization played in integral roll in warfare
but it also changed in ways that we would associate with tech
therefore stacked combat (like armies in civ3) shuold not be free, but tech dependent
Jon Miller
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