 |
|
Smellincoffee
|
|
Alabama
Sep 2003 time: 23:32
|
|
Breakaway also made Waterloo! and Austerlitz!- games made on the Sid Meier's Gettysburg and Antietam engine.
|
|
|  |
 |
|
Snotty
|
|
0 range bombard as standard is my fave.
My hat goes off to the ideas they have crammed into this XP. King level ups and unit spawning wonders. Fantastic.
|
|
|  |
 |
|
MyOlde
|
|
Haliburton, Ontario, Canada
Jun 1999 time: 05:32
|
|
Good for you, Theseus. I think it's a marvellous game. I don't really understand what the gpt problem is: too much? too little? Maybe I just haven't played enough games with the new XP yet. The thing I'm having a great deal of trouble getting my head around is the lack of strategic resources. Just as I'm sailing along and all ready to upgrade (because I've discovered the tech) I find out I don't have a bit of saltpeter, or coal, or whatever. Lots of those tobacco and sugar plants, of course. But now I'm faced with giving my mortal competitor (or enemy) two arms and one leg to get saltpeter for 20 turns. I find it a challenge but will get used to it.
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|