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Snotty
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The japanese king unit is great. Gaining levels, stats and special abilitys made him a real fun unit to use. Perhaps bumping the number of kings to 4 and you can have a group of heros to battle another civs powerful guardians.
The king as he is now is simply a glorified early scout.
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Smellincoffee
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Alabama
Sep 2003 time: 23:32
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I don't think you CAN disband the king unit. I tried.
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MoonWolf
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Good idea! I use to use the king either as scout or as a warrior in the Japanese scenario. Much of this can be modded, but the problem is that the AI never uses the king(s). I think there must be some changes in the hardcoding for it to happen. However, in a multiplayer scenario it can open for some great stuff...
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ormstunga
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Stockholm
Sep 2003 time: 06:32
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Yeah but, the bonus would have to be pretty hefty indeed to risk your King leaving the security of your own lands right?
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Snotty
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I would take my king along for a 25% bonus, especially if I knew the defensive king would be giving a bonus too. I would stick him in my main stack and be careful to keep an escape route. I dont even think the standard king needs a stat beef as he should never really be in combat anyway.
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RobC
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I like the mobile-radar-tower idea, although one suggestion I have seen before is to make military great leaders have that ability, so as soon as they show up on the battlefield, they have an impact, and you have to decide whether or not to bring him back to one of your cities to raise an army or not (another idea was a short-range battlefield medicine-like ability to allow units on the same tile as the MGL to heal as if they were in friendly territory)
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Snotty
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I just checked in my middle ages game and he did there.
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CerberusIV
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quote: Originally posted by bfg9000
I have never played regicide. I have a question - does a king in your city act like a unit as far as reducing unhappiness? |
If the king unit has an attack value >0, as in the Middle Ages Conquest, then it acts as a military police unit and provides one happy face.
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