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Colwyn
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Melbourne, Australia
Aug 2000 time: 15:32
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The algorithm that the AI uses when determining to raze a city or not.
Ok I have tried everything and still the AI razes too many cities to make many scenario's invalid.
Wonders, corruption etc in cities made little difference in my testing.
We really need the programers of the game to comment on how the AI calculates when to raze a city on capture.
ANyone have any clout to get this question answered?
Last edited by Colwyn on 08-12-2003 at 06:16
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Dr. A. Cula
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Did you take into account culture flips? A freshly captured city with 3 wonders is likely to have lots of culture generated for the wrong empire and perhaps the AI doesn't want to take the risk. Also, if the enemy is likely to take the city back the next turn, all that culture will be restored and will contribute to a cultural victory.
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