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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > C3C IDG: Apolyton Team > The PTW (C3C?) ISDG's Constitution
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Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:32
  Old Post 08-12-2003 06:51
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The PTW (C3C?) ISDG's Constitution Lose 30 kilos (of popups)

From the PTW ISDG's infocenter:



A. The Consuls

1. Three Citizens shall be elected as Consuls.
a. Initial elections will occur upon ratification of this Constitution.
b. There will be an opportunity to nominate the Consuls, and then an election, where the 3 people with the most manual ballots are chosen as Consuls.
c. Each month, one of the three Consul positions shall come up for election.
d. Consul positions which have never undergone scheduled elections shall undergo scheduled elections once per month in order of the tenure of the position's occupant until all Consul positions have undergone scheduled elections.
e. Once all Consul positions have undergone scheduled elections, the Consul position up for election each month shall be the one which has gone 3 months since its last scheduled election.
f. Any citizen who is not holding another Consul position may become a candidate.
g. Candidates for scheduled Consular elections must announce their candidacy by the 4th day of the month.
h. Scheduled Consular elections will be held for 72 hours starting on the 7th of the month.
i. If a single candidate obtains a majority of votes in the first vote, he will be the new Consul.
j. If no candidate achieves a majority of the votes, then a second vote will immediatley be held for 48 hours between the two leading candidates of the first vote. If a tie on the first vote prevents only two candidates from being chosen for the second vote, then any ties will be broken by a vote of the the other Consuls and the three ministers until there are only two leading candidates available for the second vote.
k. If there is a tie vote and only two candidates have received votes, the current holder of the Consul office will break the tie.
l. If a Change of Command (CoC) is successfully exercised against a sitting Consul, the citizen who becomes Consul will fill that Consul position until the next scheduled election for the position rather than receiving his own 3-month term from the date of the CoC.

The Consuls have the authority to play the game.

The Consuls have the authority to make final game decisions, but must act within the boundaries of the law.

The Consuls should follow legal minister orders unless forced by unforseen circumstances.

One Consul shall be appointed President.

The Consuls have the power to rule on senatorial disputes in a manner they see fit.

Consuls may only be removed from office by a vote of No-Confidence.

The Consuls appoint Ministers.

A Consul may appoint a replacement Consul for himself for up to a two week period of time so that vacations and other such short term absences won't interupt the game. Before the absence the Consul shall start a thread naming a replacement and the replacement shall accept before it is considered official. Upon returning from the absence, the Consul needs only to post that he has returned and state that he is relieving the replacement of his duties in order to reclaim the Consulship. The replacement Consul has all powers and responsibilities of a regular Consul except that he may not call a CoC on himself nor may any other team member call a CoC on the replacement.


B. The President

1. The President leads the Consuls.
2. The President shall act as an official spokesperson for the Consuls.
3. The President will be chosen by agreement of the Consuls, in a manner they see fit.

C. Minister of Defense

1. One Citizen shall be appointed as Minister of Defense.
2. The Minister of Defense advises on the movement and engagement of combat and scouting units.
3. The Minister of Defense advises on the upgrading of units.

D. Minister of the Interior

1. One Citizen shall be appointed as Minister of the Interior.
2. The Minister of the Interior advises on the movement and usage of all workers and settlers.
3. The Minister of the Interior advises on the Science and Luxury Sliders, the treasury, and the direction of science research.
4. The Minister of the Interior advises on the management of all city citizens.
5. The Minister of the Interior may draw boundaries and regions within the nation and appoint governors over those regions.
6. The Minister of the Interior advises on the management of all city build queues, including the rushing of projects.
7. The Minister of the Interior may create or alter any system for naming all cities, provinces, geographic features, and so forth.

E. Minister of Foreign Affairs

1. One Citizen shall be appointed as Minister of Foreign Affairs.
2. The Minister of Foreign Affairs gives lead to diplomatic affairs with other nations. He may appoint ambassadors to assist him.
3. The Minister of Foreign Affairs advises on the establishment of Embassies.
4. The Minister of Foreign Affairs advises on Espionage affairs.
5. The Minister of Foreign Affairs advises on the engagements of Treaties with other nations.

F. Minister of Information

1. One Citizen shall be appointed as Minister of Information.
2. The Minister of Information is responsible for the timely availability of game-related information to the People.

G. Senatorial Procedure

1. All members of the team who are not Consuls are Senators.

2. The Senate has the power to create law, which the Consuls must follow.
a. A Bill must be proposed by a Senator, and clearly state the purpose in the first post, and have the following options for a poll: yea or nay.
b. The Bill must be passed by a simple majority, 50% plus 1, to become a law.
c. All bills must be open for at least 48 hours.

3. The Senate has the power to take a proposal for Change of Command (CoC).
a. Any Senator may proclaim a Change of Command proposal on an elected official.
b. The Senator must state the elected official he is intending to remove from office in the first post - this is called the 'initial proposal'.
c. During 48 hours after the initial proposal, any number of candidates may apply for the job. The Senator himself may or may not apply.
d. After the first 48 hours, but within 72 hours, the Senator must organize a vote - this is called the 'replacement proposal'. If this vote is not organized within this time, the CoC is nulled.
e. The replacement proposal vote must be open for 72 hours.
f. The replacement proposal vote must include all candidates, plus the person who was the subject of the initial proposal, unless this person indicates otherwise.
g. The CoC vote shall be done with a preferential ballot. The person with the highest outcome wins the election.
h. An elected official may only propose a Change of Command vote on himself, and not on another one.
i. Any elected official may not be the subject of a CoC for five turns after his election.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 09-12-2003 11:35
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I like it, though I would change one thing.

I would make it so that the Consuls would have to choose new Ministers after each one has served a 3 month term.

We would stagger the first set so that maybe the MoW & MoInf would be in office for 3 Months, the MoInterior & MoFA would be for 4 months to start the game off. Then, after the first 3 months we have the Consuls choose a new MoW & MoInf. Then the next month, they choose a new MoInt & MoFA.


Then after thses intial proceedings the office's of the Ministers shall be rotated every 3 months....the same as the Consuls. We'd also make the Minister's positions eligible for a CoC with the Senators (rest of the team) able to elect a Minister to the position that was subjected to an enacted CoC. After the reular term come up for that particular position, then the power to appoint a Minister to that position then falls back to the Consuls.

I think this allows for more participation and makes for a more fun game.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:32
  Old Post 09-12-2003 18:53 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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BF

Can someone please explain the President to me, is that one of three counsels? Or a separate position?

And how is that position being handled in the current ISDG. (And please speak in unclassified terms of course )

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:32
  Old Post 09-12-2003 18:56 Visit Vlad Antlerkov's homepage!
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IIRC, I can't recall the ISDG team ever having a President, and I've been there the entire time. So I'd propose doing away with those articles...

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:32
  Old Post 09-12-2003 21:06 Visit GhengisFarb's homepage!
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The leader of the DemoGame was a President (but the DemoGame played 5 turns at a time and scheduled their turnplay on a specific date as it was SP) but the ISDG team went to three Consuls because in MultiTeam play you cannot schedule your play as easy and its important for the progress of the game to get the save played and passed on as quickly as possible.

Which is why members have propose three turn players.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 09-12-2003 21:50
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quote:
Originally posted by conmcb25
BF

Can someone please explain the President to me, is that one of three counsels? Or a separate position?

And how is that position being handled in the current ISDG. (And please speak in unclassified terms of course )


It is indeed one of the three Consuls, but no one has ever been appointed as "President." It's one of those things that was put into the Constitution that sounded good at first, but then the practicality of it never surfaced so noone was ever lined out to be one. The three Consuls are supposed to determine among themselves who should be appointed as President. The "President" doesn't have any special powers though, so it's really just a figure head position and the main reason why noone has ever been choosen.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

Donate to the Red Cross
and the Apolyton University
Jun 2002
time: 21:32
  Old Post 09-12-2003 22:06
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Increase Your PM Length

I think the minister's terms should be longer. Although I am in favour of switching every 3 months isn't enough. Maybe 6 month terms? And every certain amount of time there is an election for one minister post just like how the Consul's rotate.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:32
  Old Post 12-12-2003 01:45 Visit BigFurryMonster's homepage!
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Who should be responsible for the Ministers' actions?

In the ISDG, the Consuls are, and that's a good thing.
If one of the Ministers screws up, the Consuls have the power to replace him (fortunately, this never happens).

It's a good thing since the Ministers are held responsible by a team of 3 people that can quickly make decisions and sort things out. A democracy is good, but if you give the people too much influence, it slows down the game too much. In an Inter Site game, that could be lethal.

This is why the Ministers should be appointed (and possibly fired) by the Consuls - in whatever way they see fit.

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:32
  Old Post 15-12-2003 10:59 Visit WhiteBandit's homepage!
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I think the constitution is just fine (minus the "President" option since it is useless...). Ministers can be appointed. It's quite possible we won't have enough people who are active enough to constantly appoint a new minister every X amount of time.

Octavian X is offline Octavian X
King
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:32
  Old Post 16-12-2003 06:34 Visit Octavian X's homepage!
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It looks good to me as well. No President, though. That just sounds useless.

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