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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:32
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i've never used the spy against ships. attacking with spies appears to cut a units power in half. So two spies can put any ship deep into the red that's hanging along your coast. and at this point even a piston bomber can destroy a AEGIS or battleship.
and i got every one of my spies returned to the nearest city.
taking this step further... i placed spies onboard transports which can leave a port and attack ships within the transports range. the spies return to the nearest city so they are never lost.
it did make coastal defense a bunch easier.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:32
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yes, but against the AI there are always lots of single targets. its big plus is the cost. To re-use a spy this way is a lot cheaper than a cruise missile... which might not do any damge and may cause a happy problem in the city. BB ships don't seem so tough anymore.
and if you're in MP than stacking ships puts you at risk of having more than one ship sunk by my lucky lower class vessel. I've never liked how stacked ships suffer when one piss ass worthless boat gets lucky.
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La Fayette
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albi, france
Oct 2000 time: 06:32
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quote: Originally posted by Sparrowhawk
What happens when Marines attack from a transport?
Does the defender get the bonus from the City Walls or the Coastal Fortress? (or both??) |
Bonus from the City Walls.
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Carolus Rex
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Sweden
Jan 1970 time: 06:32
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No testing (and I don't use marines very often), but shouldn't the standard text "Coastal fortress doubles defence!" (or whatever it says) pop up if the fortress takes the heat of the attack?
Carolus
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gunkulator
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Sometime long long ago somebody did test this and I'm pretty sure City Walls are effective against Marines, which only makes them that much more useless.
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