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Filippo
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reiteration: we need a tech & research thread :P
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hickchilli
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I have an idea for Civ 4. I would like to see the new game incorporate rebellions. Perhaps it could be designed that part of a civilization would rebel. Sometimes the main civilization would conquer the rebellion (like the US civil war), but sometimes the rebellion would survive and create a brand new civilization (like the US revolutionary war). I think since history if fluid, it would be interesting to have
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lajzar
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Japan
Jun 2003 time: 14:32
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Things I have always wanted to see...
Boolean tech requirements. Instead of a simple X and Y allows Z, allow for complex AND / OR / NOT statements. The NOt would probably be irrelevant to conventional progress, but it would allow you to do interesting things with magitech and differented national techs. For example:
fireball NEEDS pyromancy NOT hydromancy
zerg towers NEEDS zerg_tech NOT (terran_tech OR protoss_tech)
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Second, for units, have requirements for buildings being present. Cavalry should need a "stables" building as well as the required tech. Clever modders could create two different cavalry units, one of which is more expensive and the other requiring the stables.
The civ 3 idea of units requiring a particular resource was good but flawed. If you got unlucky and had no iron or gunpowder, you generally lost to whoever did.
Instead, I would add the base cost to the unit for each required resource that is missing. This would represent the smaller deposits of these resources that are present everywhere. Ordinary terrain types could be made a requirement for certain units too. As a combined example:
Main Battle Tank
buildings - factory
terrain -
resources - rubber, iron
Without a factory, you can't build it. Without rubber /or/ iron, the cost doubles (base + base x 1). Without rubber /and/ iron, the cost triples (base + base x 2).
Elf Archers
buildings -
terrain - forest, forest
resources -
As long as the tech is ok, you can build it. Without forests, the cost triples (base + base x 2), as forest has been listed twice.
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With wonders and buildings, civ 3 had the right idea of folding them into each other, but didn't go far enough. The general pool of properties should be common to both a la civ 3 but more so. An additional property should cover how many can be built. the following options should be present:
no limits (standard buildings)
(n) per nation (small wonders)
(n) per map (great wonders)
Why allow more than one for great/small wonders? This would allow for the "King's Barracks" that allows elite units, and have multiple but limited production facilities.
Thoughts on all this?
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Redeyed Rooster
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On a turtle farm
Apr 2004 time: 05:32
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The thread is so long and I'm so tired at the minute, so apologies if I am repeating anyone else here...
I would like to see, in no particular order:
Although much was done to make the diplomacy very good, I can't help but feel it was lacking something - I would like to see a combo with moo3 diplomacy. I has things like "Make peace with X" and so forth. Without locked alliances in a scenario, it's very difficult (in a sp game) to have a situation where you and your allies are all allied to eachother. There need to be other options, like the ability to ask someone else to fught a war against an enemy without you getting involved militarily. Bring back unit trading, haven't sooooooo many countries civil wars been decided by a foriegn power arming another side? Speaking of which, has anyone caused a civil war in civ3 by taking a Capital City? That was fun, and heartbreaking when it happpened to you. Maybe there could be special 'civil war civs' that only appear then, with an option at the start that decides which one of the two sides you will play - For ex: You decide to play either Yankee or Reb at the beginning and then if you enter a civil war, you fight against the other. Years worth of code, but just a thought.
Bring back the stuff from Test of Time - other maps and so forth. At least the Alpha Centurai Map - That was what I honestly expected to happen the first time I got to the Spaceship waaaaaaaaaayyyyy back in the days of Civ1 (ahhhh, how I miss the city capture animation)
I'll stop here and post more later - man!!! there are soooooo many things that could go in - where do you start? Oh yeah, one last thing about the civil war - what the U.N. could vote to send in Peacekeeping Troops that could occupy cities but not take them over? They might be able to build Improvements, but not Units for example.
That's it - sorry it's so long
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Elias
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Im confused are we supposed to post the stuff we want to say here? My thread seems to have dissapeared I was doing units I hav everything written down should I post?
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Elias
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I am a manager im doing units but my thread is gone where should we post the ideas the the people put on my thread we were supposed to summerize them right? The only thread I can still find is tech and no one seems to have any more Ideas anyway.
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Creator
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it would be good to be able to give units to other nations like ships tanks etc as gifts or threats etc.
Through diplomancy
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