Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > DESIGN: End Game Options/General Strategy
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 10-01-2004 04:13 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Avatar Enlargement: We've got the solution

More techs with smaller costs means less time to build units until the next better unit comes along.... and more techs with same costs means a long game.... but less techs with same cost means a good balance. I mean thats just me, i can live without the Future eras, but its a part of CtP so of course its optional.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 14-01-2004 19:09 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Full PM-box? Change here!

For end games, a very nice idea whould be to offer some options that can only be selected at the beginning of a game, so have a Mars endgame a Gaja endgame or an alien live end game, depending which endgame you chose the tech tree ends sooner or later.

Then we could satisfy the Civ3 simplist.

-Martin

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 15-01-2004 00:59 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
Increase Your PM Length

Hey you calling me a simplist? God no, the last thing i want is civ3 tech tree, i say "tree", i mean "a kiddies bicycle with stabilizers peddling down a completely straight footpath for about 2 metres."

Well thats the important thing all round, more options. We all want different things.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:32
  Old Post 18-01-2004 18:28 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Avatar Enlargement: We've got the solution

Matin does have a point

Multiple endings would be great for scenarios too.

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:32
  Old Post 22-08-2005 08:28
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
Support Apolyton, buy Call to Power 2

two thoughts about balancing researchers vs warmongers:

can productíon costs be variable? eg make science building cheaper and offensive! units more expensive for peaceful govts.

and i like the militia units of cradle/aom... can we extend that concept, so you can actually build militias and have militias of several kinds (immobile catapults, cannons, sams..) and make all nonmilitia units (this means units which can be moved out of the city or if we include cityexpansion out of the city and its suburbs) cost 1 pop point to build?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 22-08-2005 11:00 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Suffering from ads?

In a way variable costs already exist, in that you generate more science in different governments, or support costs are lower in military govts.

But taking the idea that units are more expensive/cheaper in another govt. you could just switch to science govt. once you built lots of offensive units, so the original idea of support for different govts. probably already covers this.

quote:
and i like the militia units of cradle/aom... can we extend that concept, so you can actually build militias and have militias of several kinds (immobile catapults, cannons, sams..) and make all nonmilitia units (this means units which can be moved out of the city or if we include cityexpansion out of the city and its suburbs) cost 1 pop point to build?


I guess all those should only be possible in a mod, although I doubt that anymore mods are going to be made for this game, with sourcecode enhancements or not...

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 22-08-2005 22:42 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
Avatar Enlargement: We've got the solution

For unit costs I think the apolyton code has something like Governments Modified where you can change attributes based on a govt. Its for buildings, units, tileimps, etc. I don't think it has been tested but maybe we can look into using it to make governments even more unique. Like monarchies producing more food, republics at commerce, and the units being more expensive in democracy etc.

As for pop cost when building, I think we can already do it, and we now have a cantmove flag. But I think I was looking into have an adjustable value for pop cost (1 and higher) for units too.

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:32
  Old Post 23-08-2005 00:11
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Got spare money?

quote:
Originally posted by E
But I think I was looking into have an adjustable value for pop cost (1 and higher) for units too.


at least the leviathan should cost more than 1 pop point, actually it always looked to me rather as a (semi)mobile armed arcology that a "normal" unit... how about implementing the means for a nomadic civ mod? could be a logical circle after a fewthousand years of that city and nation experiment which made almost the whole world a nuclear spoiled mess to return to that way of living though with a bit more sophisticated technology

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0352 seconds (84.17% PHP - 15.83% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net