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This scenario better allow me to play as the axis...
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Bump!
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Update: There is trouble with the testplay... The AI is incredibly stupid at handling air units which isn't good in a Battle of Britain Scenario... Boosting the number of German planes by events is causing the "Too many units" bug. Release may be delayed a few weeks. Sorry to disappoint you.
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Nemo, why don't you make the AI as the Allies?
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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I am sorry to say that the outlook is bleak because the stupid AI is not able to use units properly... Many testplayers have given me the same feedback, either the number of units overflow as you kill piles of 40-50 German bombers stacked outside the UK cities which are replaced immediately by 80-100 new ones or the AI just stalls and falls down on the job never threatening the UK...
I am trying to change parameters to prevent the "stacking" and still make the Germans effective.
It is too bad because the scenario is finished in all other regards, except for this playability issue.
If I fail to improve it I will release it just because the artwork, ideas, map etc. are worth a look.
On the other hand, I would hate to dissappoint the Civ2 community with a bad scenario.
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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It'd be like releasing Red Front or Second Front as a multiplayer game...
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Hey Nemo... I know a way to fix the problem...
MAKE THE HUMAN PLAYER THE AXIS!!!!!!!!
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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I think the stackable terrain idea may work... Especially if I make a house rule about not allowing pillaging. I am also working on making the German "hero" units single turn fighters so they don't get taken out by RAF counterstrikes in the first week of the battle(ie they go home after each turn)
Making the Germans the Human Player is not an option for several reasons:
Many of the ideas (Production, tech development, unit promotions etc...) are built around the RAF not the Luftwaffe.
The Germans are much too strong and would steamroller the RAF unless I switch the stats around.
Typically ALL scenarios with an AI are best set up with the stronger and less complex side to play as the AI and the weaker side as the human player. This one is no exception.
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