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gunkulator
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IIRC, units in an airbase defend one at time, like a city. No stack death.
Airbases can be captured by a ground unit. Don't know about Helos. You have to pillage to get rid of airbases.
Never played long enough to see if the AI nukes them. My guess is no. One thing I've done in the past when I have a city that is getting pounded by bombers is to empty the city and (assuming the AI has no paratroopers or Helos) station my bombers in a nearby airbase. The AI doesn't seem to bother bombing airbases so perhaps it wouldn't nuke them.
Of course most everyone knows about the airbase terrain "advantage": They provide irrigation, farmland, road & rails. You can also surround your city with airbases, making it safe from air attack. Both are considered cheats.
The venerable Xin Yu had a good exploit call the X-Pack using airbases: You can have a near impregnable stack of units by stacking mech infs with bombers, fighters and four engineers. Every turn one mech inf pillages a fortress and two engineers build an airbase. Bombers and fighters take off, attack and land from the airbase. At the end of your turn, another mech inf pillages the airbase and then the last two engineers build a fortress. The AI cannot attack the stack except with fighters since the bombers are not in an airbase anymore, they are hovering over the stack. Any fighters have to deal with vet mech infs in a fortress usually on tough terrain. No stack death and double defense for the mech inf.
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Elephant
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Phila PA
Aug 2002 time: 00:32
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Sounds like you need to rotate pre-charged Engineers in and out of the X-Pack: any idea how much needs to be charged? How many Engineers should be dedicated?
Airbases sound similar to Fortresses - probably share the same code base, are their build times the same?
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gunkulator
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If you have four engineers, you don't need to pre-charge them. Two engineers can start and finish the airbase at the beginning of your turn. The other two start and finish the fortress at the end of your turn.
Airbases and fortresses take the same amount of time to build: 4 turns for a settler, 2 for an engineer. Half that if using two units.
Airbases are more like the central city square than like fortresses: No stack death, no defense bonus, refuel air units, free roads, rails, irrigation and farmland. There are differences too of course. You can't move a ship into an airbase, for one.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:32
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quote: Originally posted by Bloody Monk
Six, et all,
Could you expand on this, please?? How to use airbases?? Thanks
Monk |
Well, as noted, an airbase works a bit like a fortress- you don't lose all units stacked there if one is defeated.
I prefer airbases to carriers for a few reasons:
- aircraft heal faster in an airbase than they do on a carrier.
- airbases can be built by 2 Engineers in a turn - carriers are more costly than 2 Engineers, and I would be taking the Engineers along on the invasion anyway.
- Most planes can make a flight from one of my cities to a new airbase close to AI cities. Very rarely is the map so big that I can't 'island hop' to AI lands.
- airbases can't be sunk (or pillaged - unless all the planes there are defeated. Often the AI doesn't pillage them, so they can be retaken if lost). They aren't Cruise Missile magnets like Carriers are.
- there is no limit to the number of planes you can base in an airbase.
I mainly play ToT when I play SP; the airbase 'cheats' seem to have been eliminated in ToT (no free food/rail effect).
Last edited by Six Thousand Year Old Man on 18-12-2003 at 06:46
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Elephant
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Phila PA
Aug 2002 time: 00:32
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Here's another question: if the city with Manhattan Project is wiped out, do nukes disappear from the game?
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