Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Freeciv > Advancing, Technologically
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
JimW is offline JimW
Settler

Nov 2003
time: 05:32
  Old Post 09-12-2003 09:43
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Advancing, Technologically Support Apolyton buy from Amazon

Okay, two points right up front. I play solitaire, and my idea of a good time is _not_ running around the map wiping out all vestiges of other civs.

I much prefer the steady tech advance, culminating in a spaceship to AC.

And of course, having a sufficient military strength to fight off whatever number of AIs I call up.

With Civ II, I was well onto being able to do just this, winning more often than losing. (I'd still be playing Civ II but for some strange thing that went wrong, causing all city names to refuse to print, or come up as square blocks. This endured through numerous reinstalls, and a couple of Computer changes.)

Now on Linux, I discover that the old original Freeciv, once a raging "destroy 'em all" game, has eased up(in 1.14), allowing some diplomacy, and a lot of trading. So I've gone for it.

Unfortunately,what I can recall of my old Civ II strategy for winning the Space Race does not work.

I put up my cities, as much as possible, on, or next to irrigated fields, preferably with two whales offshore, or a Whale and a fish, or just the Whale or the fish.

I head for Monarchy first, to gain the benefit of increased production, and I've tried varioius next steps, Trade right away, Bridge Building right away, Triremes right away, and still I find myself working along in 1300 A.D. with an army consisting of phalanxes, and some nasty AI coming after me with muskets.

I've read the Manual section on Technology , without getting any the wiser.

Obviously, I'm not quite doing something right, or doing something wrong.

Anybody got any hints?

Thanks,

Jim

Yog-Sothoth is offline Yog-Sothoth
Prince
Trondheim, Norway
Sep 2000
time: 06:32
  Old Post 09-12-2003 17:18 Visit Yog-Sothoth's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

The only strategy I have found working in freeciv is having an insane amount of cities, which is just so boring. Hopefully the introduction of diplomacy will make other strategies more viable.

I find it much more fun to have a handfull of well developed cities than a big heap of small cities.

But never mind me, I'm probably doing something wrong

Per is offline Per
Freeciv Developer

May 2002
time: 06:32
  Old Post 09-12-2003 18:45
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

Build more cities, go for Republic instead of Monarchy (if you do not go to war early), and build even more cities.

Unfortunately, Freeciv suffers the same strategic problem Civ2 does: building an endless stream of tiny cities is the most viable strategy. Unlike the Civ2 AI, the Freeciv AI understands this, and that is why it kicks your ass.

This is planned to be addressed in the 1.15.0 release so that 'big cities' strategies become more viable.

Yog-Sothoth is offline Yog-Sothoth
Prince
Trondheim, Norway
Sep 2000
time: 06:32
  Old Post 09-12-2003 18:52 Visit Yog-Sothoth's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Per
Unfortunately, Freeciv suffers the same strategic problem Civ2 does: building an endless stream of tiny cities is the most viable strategy. Unlike the Civ2 AI, the Freeciv AI understands this, and that is why it kicks your ass.

This is planned to be addressed in the 1.15.0 release so that 'big cities' strategies become more viable.


Yeah, it's the same in civ2 also. Great that work is being done to remedy this

telex4 is offline telex4
Chieftain
Reading
Aug 2003
time: 05:32
  Old Post 09-12-2003 19:38 Visit telex4's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Suffering from ads?

Glad to hear you're addressing that, Per

I usually just spend the first thousand years or so doing this:

- Research goals: republic, gunpowder, economics
- Build pyramids, Adam Smith's Trading Company
- In each city, build settler, unit, library, etc.

Quickly expand, reach republic and you should be able to keep up with them. I find those wonders handy to grow faster and keep my empire cheap so I can buy a lot.

Yog-Sothoth is offline Yog-Sothoth
Prince
Trondheim, Norway
Sep 2000
time: 06:32
  Old Post 09-12-2003 19:48 Visit Yog-Sothoth's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Avatar Enlargement: We've got the solution

Are there any options one can set to make the AI less aggresive in this aspect, thus making it possible to have fewer cities yourself without getting your ass kicked by the AI?

Per is offline Per
Freeciv Developer

May 2002
time: 06:32
  Old Post 10-12-2003 02:07
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Help yourself to an AD-FREE life

Yes, 'easy' difficulty. In CVS HEAD/1.15.0 you can also make it 'novice' difficulty.

Mirsky is offline Mirsky
Settler
Cascadia
Dec 2003
time: 21:32
  Old Post 11-12-2003 05:37
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

i have a question about technologies as well.

I have never played civ2, so i am very new to it.

I will start of and try to research new things but about 600 ad rolls around and i still don't have anything researched.

Should I have more scientists? Increase the science tax? or where is the manual?

Per is offline Per
Freeciv Developer

May 2002
time: 06:32
  Old Post 11-12-2003 17:04
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Enter the AD-FREE zone

You need trade to get research. Check your taxes, too.

Manual is here: http://www.freeciv.org/manual/

Mirsky is offline Mirsky
Settler
Cascadia
Dec 2003
time: 21:32
  Old Post 12-12-2003 08:16
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

thanks. this helps.

now i need to play on maps were i am not stuck on an island.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0352 seconds (87.43% PHP - 12.57% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net