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notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:32
  Old Post 09-12-2003 10:07
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Turn 138, 190AD Inflate your Upload Space

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching Invention (19) 1 scientist.
- 484 gold cash, +42 gpt.
- Slider at 9/0/1 tax/sci/lux

Urgent questions & tasks:
MoW - Plans for continuing the war - how best to proceed other than Kill, Crush, DESTROY!?
MoW/MoI- Build Ques?
MoI - Upcoming city sites - current proposals are acceptable?
FAM - What can we do to make CFC feel more secure with us? Getting critical. Forces within site of each other.
FAM - Tech trades with CGN - go ahead with the proposed plan?
Overall - Do we trigger our GA against GCA at the first opportunity (before we LOSE more opportunities)?


Unit movement & actions

Unit Roster

To be edited by MoW

Do NOT forget to Abandon Possumopolis this turn!!
Economy:
Apolyton - Building Num Merc (turn 3 of 3). Note to MoW/consuls: the timing for the next settler requires 2 30su.
Mingapulco - Building MI (turn 4 of 4).
Bananatopia - Marketplace built, start building Settler (turn 1 of 3).
Incensity - Building MI (turn 3 of 5).
Nevermore - Building Settler (turn 7 of 13 schedualed).
Tripoli - Building Num Merc (turn 2 of 3).
Equilibrium - Building Courthouse (turn 12 of 80 - Not Schedualed).
Hispanica - Building Horseman (turn 3 of 4).
Possum is abandoned.
Karina - building Forbiddden Palace (turn 9 of 31).
LuxInvicta - Building Worker (turn 2 of 3).
Big Bend - building Galley (turn 7 of 10).
BigFurryCity - building MI (turn 4 of 4).
Resolution - building Worker (turn 2 of 10).
Heart of Darkness - building Market (turn 8 of 19).
Elucidium Novum - Building Worker (turn 4 of 9 schedualed).
Inevitable - building Worker (turn 6 of 10).

WF:
Apolyton - starting WF 3-5-8-13-14 (working Game). NC
Mingapulco - starting WF 2-3-6-9-10. NC.
Bananatopia - (grows this turn) starting WF 2-3-4-5-??6??-7-14-15. Change WF to 2-3-4-5-7-14-15-17.
Incensity - starting WF 5-6-7-17. NC.
Nevermore - starting WF 7-8. NC.
Tripoli - starting WF 2-4-7-9-17. NC.
Equilibrium - starting WF 5. NC.
Hispanica - starting WF 1-2-3-13-20. NC.
Karina - starting WF 1-4-11-12-13.
LuxInvicta - starting WF 1-3-5. Chage WF to 1-3-11.
Big Bend - starting WF 1-3-4. Change WF to 1-3-19.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Resolution - starting WF Scientist. NC
Heart of Darkness - starting WF 3-5-10-11-13. NC.
Elucidium Novum - starting WF 2. NC
Inevitable - starting WF Taxman. NC.

Workers:
Gang of 3 (MrWIA, EVC & Dejon) - move 3-2-2. Heading towards the Iron Deposit in Nevermore. Will Mine it next turn.
Frodo & Out of Darkness - Irrigate Possum 7 (done).
Yo & Slave Anarchy - road Res 3 (2 turns to complete).
rah - tile Irrigated, worker frozen.
Sanchez - move 8-9 to Elucidium Novum 3 (WF #4), will road next turn.

Settlers:
Settler nana - move to BoP ruins, will build new city next turn (Balance of Peace??).
Settler founder - move 1-2-2
Settler from Possum - move 1, will rebuild next turn.


Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 10-12-2003 at 08:55

notyoueither is offline notyoueither
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Aug 2001
time: 22:32
  Old Post 09-12-2003 10:12
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See this bit?
quote:
Urgent questions & tasks:
MoW - Plans for continuing the war - how best to proceed other than Kill, Crush, DESTROY!?
MoW/MoI- Build Ques?
MoI - Upcoming city sites - current proposals are acceptable?
FAM - What can we do to make CFC feel more secure with us? Getting critical. Forces within site of each other.
FAM - Tech trades with CGN - go ahead with the proposed plan?
Overall - Do we trigger our GA against GCA at the first opportunity (before we LOSE more opportunities)?

... this bit is for everyone, that means you if you're reading this, to speak up about. It's organised by ministry, but that doesn't mean that ministers and the Consuls are the only ones who do this stuff.

Everyone has a voice. Use it. We will only be stronger for hearing from more people.

BigFree is offline BigFree

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Acampo, CA
Oct 1999
time: 21:32
  Old Post 09-12-2003 11:52
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How long untill we start building Courthouses in our current major cities surrounding Apolyton? With the FP done in 26 turns, I would like to see Courthouses in Apolyton, BFC, and Incensity. We don't need them until we jump the Palace, but we will need them then. This is something for the MoI to put into his plans for the future. Speaking of...

The MoI used to have a spread sheet with particular builds arragne in it. Are you ever going to go back to doing something like that again?

Togas is offline Togas
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Jun 2002
time: 21:32
  Old Post 09-12-2003 12:03
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I think we need to have some sort of joint talks, my only concern is that I'm reluctant to do so until we've rebuilt BoP. The last thing I want is for them to say "hey, we've got a settler X turns away and we're going to build at 4 of BoP so don't build there." Then we'd look like asses building there the following turn.

As for what we can do, I'll get back to work on the treaty draft, make some changes (from team suggestions), and post a redraft tomorrow.

I then need ZargonX and WB to hook us up with Zarn (the new CFC FAM) so we can get the ball rolling.

And I REALLY need us to rebuild BoP so we can get past that issue ASAP.

--Togas

E_T is offline E_T
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Orlando, Florida
Mar 2001
time: 00:32
  Old Post 10-12-2003 04:54
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Togas, it should be in 2 turns

As for the spreadsheets, I could post them again, but they do take time to convert to picture format. The thing is, If something is changed, then that whole sheet might be messed up from that point on.

But I'll see what I can try to do.

As for the courthouses, for one thing, they would be a waste of money at this point in time. They will be built when we are ready for the Palace move. Trust me, I know that we will need them after them move is done, but building them soon won't be benifitial.

With the added need for a few more mil unit's and Galleys, I won't have as many settlers built in the time that I had previously had first planned.

E_T

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:32
  Old Post 10-12-2003 09:21
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In the CGN diplomacy thread, Trip mentioned that CGN will get Chivalry in 4 turns and does not mind giving it to us early.

Should we consider changing some of our city builds to Horsemen now ? We can build some Horsesnow and upgrade them into Knights later.

Arnelos is offline Arnelos
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Sep 2002
time: 00:32
  Old Post 10-12-2003 10:29
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Togas,

Check the FA correspondance thread. Issues have already come up regarding some of this. I'm not exactly a fan of the idea of letting CFC have either chokepoint, but we'll have to see.

At the very least, I don't want CFC to EXPECT to get either chokepoint and look at it as an entitlement. I'd rather that if they're going to get a chokepoint (like EQ), that it comes as a gracious gesture from Apolyton rather than something worked out ahead of time.

That said, please read the CFC chatlogs.

Arnelos is offline Arnelos
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  Old Post 10-12-2003 10:29
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Re: Turn 138, 190AD Help yourself to an AD-FREE life

quote:

Do NOT forget to Abandon Possumopolis this turn!!


Duly noted

notyoueither is offline notyoueither
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Aug 2001
time: 22:32
  Old Post 10-12-2003 12:51
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quote:
Originally posted by Arnelos
Togas,

Check the FA correspondance thread. Issues have already come up regarding some of this. I'm not exactly a fan of the idea of letting CFC have either chokepoint, but we'll have to see.

At the very least, I don't want CFC to EXPECT to get either chokepoint and look at it as an entitlement. I'd rather that if they're going to get a chokepoint (like EQ), that it comes as a gracious gesture from Apolyton rather than something worked out ahead of time.

That said, please read the CFC chatlogs.


I am wondering why we put chat into overdrive prior to BoP being rebuilt by us, given that Togas suggested doing exactly the opposite... avoid contact until CFC were faced with a fait accompli.

All we needed was to feel them out and get a reading on their mood so we could plan our military accordingly. However, after the second part chat with WB and MZ going over there I don't see how we are going to deny them Equilibrium without some fancy footwork or major damage to the relationship, considering it was our guy who first brought up our giving it to them.

BigFree is offline BigFree

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Oct 1999
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  Old Post 10-12-2003 13:00
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quote:
Originally posted by E_T

As for the courthouses, for one thing, they would be a waste of money at this point in time. They will be built when we are ready for the Palace move. Trust me, I know that we will need them after them move is done, but building them soon won't be benifitial.

E_T


I don't quite understand.

I understand not building Courthouses in cities that don't need them. But, wouldn't it be prudent to plan to start a Courthouse in the neccessary cities so that they are finnished at or very near the time of the Palace jump? That way your city can build it without wasting shields. If we wait till the jump to build one in a certain city then we may have to build one with the city wasting most of its shileds. My main concern is to prevent as much waste as possible and that includes, as you suggested, that building them too soon means that we waste gold on it's upkeep; OTOH, if you build them too late you lose too many shields and commerce to waste and corruption.

So, in conclusion, I would prefer to have the Courthouses built a little before the jump or at the time of the jump, but definately not after the jump.

BigFree is offline BigFree

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Oct 1999
time: 21:32
  Old Post 10-12-2003 13:02
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quote:
Originally posted by notyoueither


However, after the second part chat with WB and MZ going over there I don't see how we are going to deny them Equilibrium without some fancy footwork or major damage to the relationship, considering it was our guy who first brought up our giving it to them.


Who the heck did that?

Who was authorized to offer them the former BoP site?

notyoueither is offline notyoueither
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  Old Post 10-12-2003 13:05
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quote:
Originally posted by BigFree


I don't quite understand.

I understand not building Courthouses in cities that don't need them. But, wouldn't it be prudent to plan to start a Courthouse in the neccessary cities so that they are finnished at or very near the time of the Palace jump? That way your city can build it without wasting shields. If we wait till the jump to build one in a certain city then we may have to build one with the city wasting most of its shileds. My main concern is to prevent as much waste as possible and that includes, as you suggested, that building them too soon means that we waste gold on it's upkeep; OTOH, if you build them too late you lose too many shields and commerce to waste and corruption.

So, in conclusion, I would prefer to have the Courthouses built a little before the jump or at the time of the jump, but definately not after the jump.


I think he's saying we don't need to start them quite yet to reach your goal of them finishing about the time the palace jumps. I would share that goal, btw.

BigFree is offline BigFree

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Oct 1999
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  Old Post 10-12-2003 13:20
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quote:
Originally posted by notyoueither


I think he's saying we don't need to start them quite yet to reach your goal of them finishing about the time the palace jumps. I would share that goal, btw.


Good, because he did not answer my original question of "when" we would start to build them.

BigFree is offline BigFree

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  Old Post 10-12-2003 14:07
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quote:
Originally posted by BigFree


Who the heck did that?

Who was authorized to offer them the former BoP site?


I meant to say EQ.

I just read the log and it's not as bad as nye led me to believe. To me, it was made clear to CFC that is was just an "idea" and in no way was a promise or an official proposal of anykind. WB and MZ did a fine job in the chat.

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:32
  Old Post 10-12-2003 23:47
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Sorry for the absence, I've been sick since monday. I still can only spend a little of time at the comp. Hopefully tomorrow I'll feel better and can look at moves and plans in detail then. Also apologies for not foreseeing that CGA would pillage those road thus making the previous orders useless.

The general plan remains the same, The majority of our forces should continue to press south toward Anarchy and the other force should did in an old BOP where next turn we can build NEW BOP.

Also continue to monitor the GCA galley. I have full confidence in our consuls and any decisions made in regards to this threat.

Of course continue to hunt barbs in our border regions when possible.

Once again sorry for the general nature of these orders, but honestly I am still not up to concentrating too hard, but at least i can get up today so there is improvement.

Aggie

E_T is offline E_T
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Mar 2001
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  Old Post 11-12-2003 00:01
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quote:
Originally posted by BigFree


I don't quite understand.

I understand not building Courthouses in cities that don't need them. But, wouldn't it be prudent to plan to start a Courthouse in the neccessary cities so that they are finnished at or very near the time of the Palace jump? That way your city can build it without wasting shields. If we wait till the jump to build one in a certain city then we may have to build one with the city wasting most of its shileds. My main concern is to prevent as much waste as possible and that includes, as you suggested, that building them too soon means that we waste gold on it's upkeep; OTOH, if you build them too late you lose too many shields and commerce to waste and corruption.

So, in conclusion, I would prefer to have the Courthouses built a little before the jump or at the time of the jump, but definately not after the jump.


The General Plan is to have those courthouses built before the palace move is implemented. The thing that is required it to make the specific plans as to what and when. At this time, most of the specific (and general) plans are to get us ready for several things:

1) FP being built - my future plans will require me to know what to expect in the way of corruption effects to all cities that will fall under the FP. I can plan with current figures, but they would be erronious when the new figures come into play.

2) REXing like bunnies - my general and current specific plans call for the building of the new cities and timing the Palace move for the end of the REX phase. If getting those courthouses built before I would is required, then I'll do it.

3) getting our economy a little bit better set up to take advantage of both the FP being built and to help with the upcoming deficit research effort on Gunpowder. This has the added advantage of letting some of our cities get a little bit bigger and then taking settlers for the REX from them.

MoI E_T

Arnelos is offline Arnelos
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Sep 2002
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  Old Post 11-12-2003 01:56
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Aggie,

Intelligence information garnered from CFC has me rather concerned about the security of the BoP tile and, specifically, the settler that we will bring to that tile next turn for founding our city. If CFC's assessment of the GCA forces available in the West is accurate, GCA has enough force there to bowl over our little party standing at the BoP site either this turn or, if they wait for next turn, they'd also kill/capture our settler.... then we'd REALLY be up a creek without a paddle.

Of course, we have no control over what GCA does over their turn and we'll just have to see what the situation is when we open next turn's save, but we need to look at potential contingency plans for what we do if GCA does indeed have enough force to overpower our current detachment at the BoP site. That may even require closer military cooperation with CFC, but that (in turn) would require CFC's tacit approval of Apolyton getting the BoP tile for founding our city.

We're likely going to need a lengthy discussion on some of these issues when we get the next save, so please be present for chat if you can be.

Thanks.

Aggie is offline Aggie
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Jun 2002
time: 23:32
  Old Post 11-12-2003 23:37
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I will be Arnelos, Just email me with a notice that the save is near. Is there a sight I can go to, so that I can see who have the save. Though if my fever goes back up I might not make sense, then again there isa real arguement that I rarely make sense anyway.

I am feeling better today, but am under strict "do nothing" orders. So it'll be tomorrow until I can give detail orders, though from what you said Arnelos, it might be best to save the orders until I can see the save. Obviously if the save arrives before tomorrow I'll break the do nothing orders. Personally, I don't see how typing at a computer could hurt me, but on this I hve to deffer to others.
Aggie

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
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Top thread here named "Time Counter." The last team to send the save posts in that thread.

Arnelos is offline Arnelos
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  Old Post 12-12-2003 12:52
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Turn 138 - 190 A.D. Turn Report

Attendance
Arnelos
Trip (had connection problems starting during military orders and got worse later)
notyoueither (left during late military orders)
Kloreep
conmcb25 (only there for the early military orders)
Master Zen (in and out)
BigFree (in and out)

Foreign Affairs
Received a completely blank negotiation screen from CGN this turn (exited out)

Christening Units

New MI in BFC named "Vlad Antlerkov the Medieval Infantry"
New Settler built from Possum named "Settler Possum"

War Orders

* Arnelos, Trip, and later notyoueither discussed the military strategy for the turn. Initially, Trip had the idea to move our forces on the BoP tile to BoP 4 (killing the GCA pike there) and preventing them from seeing our settler that would be at the BoP tile (something likely to cause GCA to foam at the mouth, as Arnelos suggested). However, Arnelos and Trip later decided that it would be more advantageous to keep our military forces at the BoP tile and fortify them (also a 25% defense bonus, equal to the forest), pling the GCA pike withour 2 cats, and add the 2 additional cats from the East. Decision made by all 3 consuls to move the main stack from Anarchy 8-8 to Anarchy 8. We realize this is a calculated risk, since GCA could get "lucky" with a massive attack on the BoP tile while our forces are off the road network south threatening Dun na Anarchy, but with our forces at BoP fortified with 4 cats for support, we have decided to take that risk.

Cat Gate Crasher (at BoP) bombards GCA 3/3 pike at BoP 4 and hits (GCA pike now 2/3)
Cat Trasher (at BoP) bombards GCA 2/3 pike at BoP 4 and misses
Horse Arnelos (at Anarchy 8-8) moves 7-4-2 to attack GCA 3/4 Horse at BoP 3-3 and dies, GCA Horse now 2/5
Horse Bingo (at Anarchy 8-8) moves 7-4-2 to attack GCA 2/5 Horse at BoP 3-3 and wins, remains 4/4
Horse Vondrack (at Anarchy 8-8) moves 2-4 to attack GCA 4/4 MI at Anarchy 7-7 and retreats at 1/4, taking GCA MI to 2/4
Horse Tripoli (at Anarchy 8-8) moves 2-4 to attack GCA 2/4 MI at Anarchy 7-7 and wins, Horse Tripoli now 3/4
Horse BFC (at Anarchy 8-8) moves 7-4-4 to BoP
Horse Trip's Guard III (at Anarchy 8) fortifies
NM Taxi, NM Waiter, NM Sharpe, NM Enamel, NM Mao, MI Bananatopia, MI Robin, MI E_T, MI Hack, MI Aidun, MI Theseus, MI Scourge, MI Steelglove, Cat Karina, Cat Possum, Cat Simon, Cat Kloreepult, Cat Smasher, Cat Heart of Darkness, Cat Toss, Cat Hurl, and Cat Fling (at Anarchy 8-8) moved 2 to Anarchy 8
Horse Incensity (at Anarchy 9-9-9-9) forts
Cat Fire and Cat Basher (at BoP 6) move 4 to BoP
NM hungryopd, NM roadcage, MI wervdon, MI Jean-Luc, MI Igor, and MI Donald (at BoP) fortify
Settler nana renamed WorkerBandit to obscure his true identity

* WorkerBandit was chosen because WhiteBandit's name makes the clever renaming to WorkerBandit seem natural for including "Worker" in the name. Also, GCA has familiarity with WhiteBandit because he was our Ambassador to GCA up to the start of the war. We hope the name lends credibility to the unit being perceived as a worker rather than a settler... though there is hardly a guarantee.

Settler "WorkerBandit" (in Resolution) moves 4-2-4 to BoP
Secret Agent "WorkerBandit" in position
MI MrWIA (at Equilibrium 6-6-3-3) attacks barb camp to his south and wins, now 2/4
Barb warrior spotted to 3 of MI MrWIA
Horse Bambi (at Tenita) moves 6-8-8-8-4 to EN 4
Horse Togas (at EN 4-7) moves 8 to EN 7-7-7
Horse conMcHorseman (in EN) forts
MI alva (at Nevemore 2) moves 1-1 into EN and forts
NM ZargonX Reborn (at Equilibrium 6-6-6-9) moves 1-4-4- to Equilibrium 6
Warrior not_panag skips turn
AIS Seeker (at Banana 9-9-9) moves 3-3-3 to Tripoli 9-9-9-9
NM Panzer32 (at Tripoli 3-3) moves 6 to Tripoli 3-3-6
Barbarian camp spotted at Tripoli 3-3-3-6
NM Dominae (at BFC 7-8-8-8-8) attacks barb to 1 at BFC 7-7-8-8-8 and wins, still 5/5
AIS Princess of Apolyton (at Eumelsand 2-2) moves 2-1-2 to Suedspitze 3-3-3-6
CGN 4/4 Horse "Cpl. Stalker" spotted at Boston 8-8-8-9
MI Vlad Anterkov (in BFC) moves 2-2-2 into Mingapulco

Workers

Yo and slave Anarchy (at Resolution 3) begin work on road
MrWIA, EVC, and dejon (at Karina 4) move 3-2-2 to Nevemore 8
Frodo and Out of Darkness (at HoD 2-1) irrigate (done)
Sanchez (at EN 2-2) moves 8-9 to EN 3

Additional Settlers

Settler Founder (in Karina) moves 1-2-2 to Nevermore 8
Settler Possum (on Possum site) moves 1 to HoD 2-2-1

WF Placements
Bananatopia to 2-3-4-5-7-14-15-17
LuxInvicta to 1-3-11
Big Bend to 1-3-19
Nevermore to 7-8

E_T: At Kloreep's suggestion, we moved the WF in Nevermore from bonus grassland (#5) to river hill (#8) for 1 extra trade. Our understanding is that city is to be abandoned anyhow, so loss of 1 fpt is acceptable.

Economy

* Decision by Consuls Trip and Arnelos to change builds in several cities to horsemen. Reasoning is that the war is winding down in the south and any additional MI and NM cannot reach the front regardless. We are about to get Chivalry, so unless we cut our own iron, this is our last chance to build horsemen for later upgrade. Also, horsemen built in the core will be more useful in the immediate future to respond to landings by GCA units from galleys.

Bananatopia starts Settler (3 turns)
BigFurryCity starts Horseman (4 turns)
Apolyton changes from Numidian Mercenary (1 turn) to Horseman (1 turn)
Tripoli changes from Numidian Mercenary (2 turns) to Horseman (2 turns)

Miscellaneous and End Turn

Treasury: 553 Gold
Net Income: +51 GPT
Research: Invention (19 Turns)
Strong to GCA
Strong to CGN
Strong to CFC
Weak to GWT
Sumerian Tribes near Tripoli

BigFree noticed that Anarchy is now 2 pop, while it was 3 pop and in disorder last turn.

Turn saved and sent at 12:40 a.m. MST on Friday, Decemeber 12 (0740 GMT on Friday, December 12) to:

msdg@civfanatics.net
intersitepbem@mongoose201.com

----------------------







Last edited by Arnelos on 12-12-2003 at 12:59

BigFurryMonster is offline BigFurryMonster
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Feb 2002
time: 06:32
  Old Post 12-12-2003 13:33 Visit BigFurryMonster's homepage!
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WorkerBandit sure got his 15 minutes of fame

Vlad Antlerkov is offline Vlad Antlerkov
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Do you have Matt Stairs in your house?
Mar 1999
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  Old Post 12-12-2003 16:31 Visit Vlad Antlerkov's homepage!
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Put an end to popups!

quote:
New MI in BFC named "Vlad Antlerkov the Medieval Infantry"




GCA won't notice "Worker"Bandit is a Settler unless they look toward the bottom of the popup, correct? And we're assuming that they're too mind-numbingly stupid to think of that, correct?

Arrian is offline Arrian
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Jul 2001
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  Old Post 12-12-2003 19:17
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If the team agrees that building the Colossus + GW for our GA is a good plan, I suggest switching Hispanica off that horseman build next turn (switch to whatever stealthbuild we want).

-Arrian

Aggie is offline Aggie
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Of GOW's half of BOB
Jun 2002
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  Old Post 12-12-2003 22:15
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May I suggest that we have a "we have the save and will play in Xhrs" thread made from now on. I checked in last night, briefly granted, and we did not have the save. When I get up and look this morning not only do we have the save, but it has been played already without potential for input. There is no rule that says we have to play the second we get the save.

The MOW job by its very nature is a "general orders" job until the save is present and we can see the situation. Then specific orders to suit the situation can be issued. Most of the orders here make sense and are identitcal to what I would have done, but there are things that I would have done different(what these are are irrelevant now and hopefully not doing them will not come back to bite us). There really needs to be a chance for input AFTER we get the save.

Aggie

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
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  Old Post 12-12-2003 23:33 Visit Trip's homepage!
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quote:
Originally posted by Vlad Antlerkov


GCA won't notice "Worker"Bandit is a Settler unless they look toward the bottom of the popup, correct? And we're assuming that they're too mind-numbingly stupid to think of that, correct?

Correct.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 12-12-2003 23:36 Visit Trip's homepage!
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quote:
Originally posted by Arrian
If the team agrees that building the Colossus + GW for our GA is a good plan, I suggest switching Hispanica off that horseman build next turn (switch to whatever stealthbuild we want).

-Arrian

That would give us our GA in roughly 20 turns. Even that may be a bit early for our purposes (we'll still be in late REX mode with a lot of low pop cities without improvements). Taking a look at E_T's queues we would have a lot of builds NEARING completion, but I'd rather have all of those Libraries and Markets done.

Trip is offline Trip
Firaxis Games
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  Old Post 12-12-2003 23:38 Visit Trip's homepage!
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quote:
Originally posted by Aggie
May I suggest that we have a "we have the save and will play in Xhrs" thread made from now on. I checked in last night, briefly granted, and we did not have the save. When I get up and look this morning not only do we have the save, but it has been played already without potential for input. There is no rule that says we have to play the second we get the save.

The MOW job by its very nature is a "general orders" job until the save is present and we can see the situation. Then specific orders to suit the situation can be issued. Most of the orders here make sense and are identitcal to what I would have done, but there are things that I would have done different(what these are are irrelevant now and hopefully not doing them will not come back to bite us). There really needs to be a chance for input AFTER we get the save.

Aggie

At the thread I pointed out to you (last turnthread?) it tells when the save has been sent to us. We discussed what to do for a good 2 hours before playing the turn so there was time to see that thread and hop in. However, in order to avoid future problems I will post in the turnthread when the save arrives also.

The general pattern has always been to play the save within 4 hours of the turn arriving unless something big comes up in the turn. That meaning unless something unexpected occurs, we will always be playing the save fairly quickly after getting it.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 12-12-2003 23:52 Visit Trip's homepage!
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E_T's comments on triggering the GA:

quote:
Trip, That is still in the rough planning stages, but I think that Ming would be good for the GW and BB for Colossus
thing is, remember that part of this time, the palace will be moving.
Until I have a better idea as to when that will be happening, I really can;t say at this time

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:32
  Old Post 12-12-2003 23:57
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Part of the problem I had was that I had bookmarked that location of the thread. I kept checking and it didn't update(even as of this morning). So I didn't think the turn had been sent. That was the main reason for the upset, it seemed it wasn't posted that it had been sent. Thus only people who recieved it or were in chat at the time would know it had been sent.

But, when I went to the UN forum first, then went to the thread it was updated. So the fault was mine for a badly placed bookmark and apologies if I upset anybody, it was just that the badly placed bookmark gave a false impression and I didn't think to go to the UN forum first until I saw trip's post that said the turn send HAD been posted. Dooh!!!

Aggie

Last edited by Aggie on 13-12-2003 at 00:11

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:32
  Old Post 13-12-2003 00:14
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Tired of ads?

I often find that after loading a Poly page through an IE bookmark, I have to manually reload the page (using the IE "Refresh" button) to get an up-to-date version. Probably a caching issue or something. Sometime it is necessary, sometime it is not.

 
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