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Risa
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When privateers come into play, the only ship that has a defense lower than privateer's attack is privateer itself. All other ships, including backward caravels, have a defense at least 2. That is, without bombardments, it will cost the lost of at least 1 privateer to take out 1 enemy ship on average. And privateer itself hasn't offensive bombardment.
Is there a good way to use them? Or privateers are just useless?
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gunkulator
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I vote for useless. Who on earth wants to build an expensive non-transport, non-bombard attack=1 sea unit outside of the ancient era?
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Risa
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With defense 1, I don't think privateers can hold up when being attacked, even with defensive bombardment. And when AI has spare attack ship, the age of privateer has ended already.
I had tried to use privateer in packs of 3 ships, and only target I have hope to sink is backward AI's lone caravel or galleon. Strong AIs' ships always move in stacks (2 to 3 frigates and a galleon), I can do nothing to those stacks with privateers.
Hampering opponent without war sounds good, but, IMO, is not actually good. If I'm stronger than him and I'm currently out of war, why wouldn't I devote those shields into direct attack force and declare war on him? If I'm stronger but I'm in another war, I would still devote shields to direct attack force to speed up current war, then declare a new war on him. If I'm not stronger than him, I'd better build up my defensive and counter attack force. In any situation, I don't like waste shields to those can-do-nothing-but-be-destroyed privateers.
IMO, privateers should get beefed up or it's pretty useless.
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Avaron
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quite a good use of them is to stick 1 or 2 on the same square as a frigate.... that way they cant be attacked
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Nor Me
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They don't seem to be attacked when you stack them with other units except for the submarine (in Conquests, that is).
I've used a submarine and privateer to start a war but I'm not sure I shouldn't feel bad about it.
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planetfall
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Incoming from CO
Jan 2002 time: 22:32
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Some comments about privateers. These may be familar to some, but most new players will be surprised by privateers.
A. They are designed to be minor pieces to add some variety to the game.
They are not given values to represent their actual RL threat. They are intentionally given too weak Offensive power.
B. AI will always go after them if they are in range.
C. If you win, you do destroy the piece and don't start a war, BUT you do increase negative opinion of AI vs you.
D. New with C3C is enslave
So if you win, often you will gain a new regular privateer. This helps adjust the cost of using these ships.
E. Once you start attacking with privateers, AI will start stacking and trying to stay just out of your range for weak ships.
F. Suggestions on how to play with them:
1. use a stack of 3+
2. have a protecting vessel, i.e. frigate
3. expect to just harrass and not control seas with them
4. use to harrass an AI at war with a "friend" you want to help but not join in MA versus AI.
G. Suggested adjustment of values in Editor to have more fun with them. Naval vessel settings:
Vessel A.D.M B.R.F [i]
Galley 1.1.3 0.0.0 [i]no change
Caravel 1.2.3 0.0.0 no change
Galleon 1.2.4 0.0.0 no change
Frigate 4.3.4 2.1.2 changed, defaults are 2.2.4 2.1.2
Ironclad 5.5.4 4.1.2 changed. Defaults are 4.4.4 4.1.2
Privateer 3.2.5 1.1.1 changed. Defaults are 2.1.3 0.0.0
Man-o-War 5.3.4 3.1.2 changed. Defaults are 3.2.4 3.1.2
Sub 8.6.3 0.0.0 changed. Defaults are 8.4.3 0.0.0
NSub 12.6.4 0.0.0 changed. Defaults are 6.4.3 0.0.0
They are weakened Frigates and should be able to beat most caravels and since have less armor, should go faster than Frigates. Subs had to be adjusted so ironclads don't have too much advantage. Remember "ironclads" in this game are not like the image, i.e. a monitor which should have values like 4.4.1 but are iron covered Frigates, thus current values.
Enjoy
== PF
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:32
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In my current game, a seafaring AI civ (Carthage) has been using them, rather effectively, actually.
Chinese and Greek (me) ships have been traveling around the Carthaginian coast. Occasionally, a privateer will pop out of a Carthaginian city and hit a Chinese or Greek ship, and if it wins, dart back in. Well, only if it's hitting a Chinese ship, as those actual sail inside Carthage's borders. Mine stay out farther, especially since they started using the privateers. I did lose 1 frigate. It's all good. After all, I did invade them and steal two luxury supplies from them.
-Arrian
p.s. IIRC, in this game I've only built 1 privateer, and I lost it in it's first battle (I attacked vs. a 2-frigate ministack. I had little choice, as I didn't see them until most of my movement points were used, so there was no chance of fleeing).
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mrpie
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I found a webpage with many ironclad pictures and it's worth noting that very few of them look like "upgraded" frigates.
Ironclads
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planetfall
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Incoming from CO
Jan 2002 time: 22:32
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Alexman,
Easy fix to temptation to use privateers instead of Frigates. Make them more expensive.
My suggested values have 1 less Off, 1 less Def, and 1 less bombardment vs Frigates, and they are very vulnerable to Man-o-War's. This is why I increased values for Frigate and ironclads, etc. They would not stand vs ironclads. They should be able to take on galleys/caravels and stacks could handle galleons, but they could not stand up against Frigates and other naval defenders.
AI usually protects early transports with Frigates so hidden nationality should not be an advantage to the human. I noticed in scenario Napolean, British AI used a lot of privateers. So AI has no problem using these units to attack unprotected early transports.
Enslavement does not work all the time, but rather often. New enslaved unit is regular and not veteran. What would be the result of attacking a Frigate-Caravel pair with privateers?
IN OFFENSE
Frigate def == 3
Caravel def == 2
Privateer off == 3
Privateer1 vs Frigate1
50:50 odds
Privateer2 vs Caravel
60:40 odds
Best 2 Privateers eliminate a Frigate and Caravel.
Worst 2 Privateers lost and takes 2 more to eliminate Frigate and Caravel.
Frigates cost 60 ea. Caravel is 40. Increase cost of Privateer to 70.
So if Frigate+Caravel equals 100, and 2 Privateers cost 140. Splitting evenly battles, means a NEGATIVE cost of 40 to use Privateers.
Note the regular privateers from enslavement seem to have very weak battle outcomes. I suspect there may be another variable here than just hit points.
IN OFFENSE
Frigate offense == 4
Caravel offense == 1
Privateer defense == 2
Odds of Frigate knocking off Privateer are 2:1. Caravels would not attack. So to use Privateers would be double negative. Defensive odds would be 2/4 instead of 3/4 for frigate and would cost 10 more.
Less offense, less defense, more cost == little temptation to use Privateers instead of Frigates.
What do you think?
-- PF
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Risa
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quote: Originally posted by alexman
As for privateers, I agree that in C3C they are useful when used in stacks. If you have a stack of privateers, your losses in battle can be offset by the gains from enslavement. Because of their unique abilities of hidden nationality and enslavement, it wouldn't be fair if they had better attack stats. Players would then be tempted to use them instead of Frigates in battle, which is not the intended purpuse of the privateer. |
Sadly, you can NOT enslave enough privateers to offset your casualty.
Let's say, 3 veteran privateers strike an unguarded veteran galleon or caravel. Using the combat calculator, the probability of sinking enemy galleon is 97.3%, but the expected casualty is 0.726 privateer (assuming no promotion), and expected enslavement is only 0.324, net loss 0.402 privateer, or 0.413 privateer (worth 20.65 shields) per successful sinking. In fact it is more than that, as the enslaved one is regular, not veteran, and promotion of galleon makes the situation worse, too.
Then let's consider 3 veteran frigates attacking a veteran galleon. Frigate has the same attack value as privateer, but frigate can bombard. Thus it'd best use two frigates to bombard the galleon, and the third one to attack. By this method, the probability of sinking galleon is 80.3%, the expected casualty is 0.197 frigate, or 0.245 frigate (worth 14.7 shields) per successful sinking. There's no promotion here, so this statistic is a solid one.
Last edited by Risa on 17-12-2003 at 03:32
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