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Snotty
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Beta, I've sent you a PM
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SlightlyMadman
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Baltimore
Nov 2001 time: 00:32
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Methinks things should start getting interesting soon. To beta.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:32
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to Witt.
SG - I concur with the guidelines you have posted. I recall posting or discussing these when the game started - but now I can't remember where they got to.
The critical ones (and I think you had the main two) are:
1. No communication between players until they have in-game communications.
2, No out-of-game map trading until you can trade maps in-game. (some have even argued that out-of-game map trading should note be allowed - but screenshots have become generally accepted as a way of communicating military straategies and the like.) btw - I am a bit of a purist and wouldn't mind out-of-game map trading banned, but that is nor the generally accepted approach by most games in progress.
3. Play to win. This may seem obvious - but I think it was Dominae who put it best when he described not bringing previous grudges into a game. In other words, it would be unethical, and not a lot of fun, if one players sole goal was to prevent person X from winning. So, the premise is, all players are intending to win the game by some means.
4. No reloading saves. Which is obvious.
5, And then the exploits - of which there are a number of lists going around (eg the galley chain, fortfify all, city swapping, GL harvesting) - and which ones are OK and which ones are not.
I was pushing to have a topped thread which would lay out the generally accepted Poly guidelines fron MP games, including the list of exploits.
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SlightlyMadman
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Baltimore
Nov 2001 time: 00:32
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I should be more or less considered as being new to PBEM (I've played a few games, but it was in the PTW beta, so we never made it very far), so I have a quick question about the map trading issue.
What about general geographical information? Like if I wanted to negotiate with an expanding neighbor and say "There's some incense to your north, you can have that, if you let me take the dyes to your west, then we can trade." Or something along those lines. The same could be said about contact trading. I could tell my neighbor that they'll meet the Romans to the North, and they tell me I'll meet the Greeks to the south. When you think about it, neither of these things would require the appropriate technologies, from a realism standpoint.
I guess there's lots of gray area items that simply require a bit of good judgement and honesty, but I was wondering if there's a rule of thumb for things like that?
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