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Chris 62
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But I'm feeling MUCH better now
Jan 2001 time: 00:13
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Jay Bee's quest for Eldorado comes to mind. A mission scenario, where you have no cities, but must fight the elements to win. Of course, Red Front, with it's innovative use of the go to command, and my all time favorite, Kull's Anciet empires, the early empires, which told the early history of man so well, and was one of the few scenarios that I played with all the different tribes, as the multiple events files made each race different.
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All knowledge begins with the phrase: I don't know.
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PolarisGL
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The Observatory
Mar 2000 time: 05:13
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[*]Red Front (& Second Front)
-First scenario to go on successful full scale complexity. The events, art work, and just how it was structured was very innovative.
[*]Pelopponesian War (sp?)
-I thought that the huge battle on a small map was very nice. And that's next to the beautiful art work. Alex is brilliant when it comes to the art work.
[*]Spartacus
-Wow. Quests, art work, events, stories, the whole thing. Very innovative and fun.
[*]Kobayashi's Star Trek Scenarios
-I like these because they successfully make space warfare possible on the Civilization II engine. Master of Orion was nice as well.
[*]SubWars
-Bernd, I know it's not out yet and won't be for a few months, but this is another sign that I await this wonderful looking scenario. You can tell the underwater interface will be unique.
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Techumseh, this is indeed a more positive thread. 
By the way, Techumseh, I just looked at your home page. So you're behind The Crade of Civilization? Excellent site. Don't know why I didn't know you were the webmaster before.
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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I'm surprised no one mentioned River War yet, I thought it was a fine example of what a historical scenario should be: enjoyable, winnable, and informative.
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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...It's innovation was in its ability to be fun while using "tired and true" scenario structuring. 
Besides... I don't think I'd ever seen the "build a road to where you need to conquer because the terrain costs many move points" strategy before.
I thought Eldorado was too easy... I survived the jungle and captured three cities on my very first try.
Last edited by Cal on 24-05-2001 at 14:04
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Allard HS
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Whether RiverWar is an innovative scenario or not is not for me to decide, and I wisely will keep myself away from that discussion.
However, please let us not be distracted by this interlude and abandon such an interesting topic.
I personally think that some MPS scenarios were of great innovative influence. And then, mostly the ones at CiC. Napoleon was an excellent scenario. WW1 was ok, too. But it was the whole scenario disk taken as a whole, I just mean the scenarios, not the new tools, that triggered a new generation of scenarios. Before, it used to be an exception that a UNITS.GIF was included with a scenario. Afterwards, no scenario was complete without.
The FW scenarios were also of great importance, but were somewhat less innovative, in its pure form.
P.S. what do you guys think of my new avatar?
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Allard HS
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Also, Herr Härtel, Sie haben natürlich recht. Ich wusste schon das Sie das Antwort haben sollten... Although it is the most popular depiction of Alexander, I chose it anyway, because I believe it is also the most impressive one.
One and a half million pieces, eh? How impressive, and it wasn't even built by Greeks, but by those Barbarians instead...
Of course, it was copied from a Greek painting, but still...
Just a few questions from one ignorent person to the all-knowing one, why do you call Darius "Codomannus"? I never heard him being called that.. And, as far as my Greek dictionary is concerned, it doesn't even mean anything!
So, you want an avatar of Darius? What about this? 
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