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Kramerman
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UT, Austin - The live music capital of the world
Jun 2002 time: 23:32
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quote: Originally posted by skywalker
quote: i think they could redo the combat system totally to make it much more strategic. Whenever i play civ these days, its always the empire with the best combination of largest industrial capaicty and advanced techs amd stuff that win wars, very rarely does a strategy have much to do with it, or rather, it could have much much more to do with it. |
* skywalker thinks this is rather accurate historically |
quote: Sure, tech and industry play a huge roll, but strategy must play a bigger role. |

Look at germany, for example, it had a nice tech edge and a good industrial capacity, yet it still took on all of Europe during WWII. Why was it almost successful were it was so outmanned? It had great leaders and a superior strategy among other things.
Just like in reality, i think a successful yet moderately sized civ should be able to have a chance against a number of eaqual civs or against a much larger civ of the same tech. This can be done by redoing the combat system whish is all i advocate. i just threw out some ideas
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gopher
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I eat my own poop
Dec 1999 time: 00:32
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Immigration!
If your Civ does not fufil some basic requirements, based on the age, they will move on to greener pastures! Conversly, if you have a stable, good civilization, you will get more people.
Also with this idea, people have certain needs. Without those needs, they might get rebellious (ie civil unrest). Make it less abstract than the "happy/sad/WLTKD" idea in place.
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Brent
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Special Cities
Have special prenamed cities that you can choose to build, and whenever you build a Special City you are asked if you want it to be your new capital. Special cities automatically generate culture. There should be incentives for not building all special cities all at once in one place. You can designate a city as Special even if you don't use a Special name. Special cities have some unique features, but maybe only if you use a special name. When you say you want to build a new Special City or upgrade to one, you are given a list of names to choose from. Special Cities are a way to put cities that are close to each other or related in the real world close to each other in the game.
Have an option for the game to end when all Special Cities have been conquered. Let a Special City build more than one thing at the same time. Require the capital to be a Special City. A city could spontaneously achieve Special status. Special Cities could have bonuses to some build projects. Wonders might only be buildable in Special Cities. Special Cities can become Metropolitan Areas, each of which includes cities in adjacent tiles and suburbs in other adjacent tiles. On a small map, possibly all cities would have Special status. It could require two settlers to build a Special City.
Wierd Editor Options
Have a mode for only military units, no settlers, no cities, no building. Have options for not allowing more than one unit in the same square, and only moving one unit per turn.
Hotkeys
Have a hotkey to center the map on your capital, and be able to set hotkeys for other parts of the map.
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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quote: Have a hotkey to center the map on your capital, and be able to set hotkeys for other parts of the map. |
Press H.
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Plotinus
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quote: Originally posted by gopher
Immigration!
If your Civ does not fufil some basic requirements, based on the age, they will move on to greener pastures! Conversly, if you have a stable, good civilization, you will get more people.
Also with this idea, people have certain needs. Without those needs, they might get rebellious (ie civil unrest). Make it less abstract than the "happy/sad/WLTKD" idea in place. |
Fabulous idea! Like SimCity - people move in and out depending on how well you're governing them. Could be interesting.
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