Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Radical Ideas
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 15-12-2003 00:16
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
i think they could redo the combat system totally to make it much more strategic. Whenever i play civ these days, its always the empire with the best combination of largest industrial capaicty and advanced techs amd stuff that win wars, very rarely does a strategy have much to do with it, or rather, it could have much much more to do with it.


* Kuciwalker thinks this is rather accurate historically

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:32
  Old Post 15-12-2003 02:48
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by skywalker
quote:
i think they could redo the combat system totally to make it much more strategic. Whenever i play civ these days, its always the empire with the best combination of largest industrial capaicty and advanced techs amd stuff that win wars, very rarely does a strategy have much to do with it, or rather, it could have much much more to do with it.


* skywalker thinks this is rather accurate historically


But overwhelminly not fun.

The big kid always wins. Wee.

Game balance should be such that you can never count somebody out until they've been wiped right off of the face of the Earth.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 15-12-2003 03:58
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

That's a bit extreme. However, I think you are underestimating the value of strategy in C3. It is the strategy in becoming big - and remember, it is easy to lose your bigness if you overcommit.

MxM is offline MxM
Warlord
Planet Earth, Solar System
Jan 2000
time: 00:32
  Old Post 15-12-2003 07:50
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Fosse


But overwhelminly not fun.

The big kid always wins. Wee.

Game balance should be such that you can never count somebody out until they've been wiped right off of the face of the Earth.


I completely agree with the statement, but I think the solution is different. In EU, even the smallest nation has chance not because of the tactical battles, but because of DIPLOMACY! If you are small, you form alliance with others to make a force against the big guys.

I also like the idea that it is not enough to capture the city, you need to have the opposite alliance to sign the peace treaty that accepts that you are getting this city.

IMO the EU diplomacy is the only thing that makes EU game good, the rest is done much better in CIV.

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:32
  Old Post 15-12-2003 08:03
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by skywalker
quote:
i think they could redo the combat system totally to make it much more strategic. Whenever i play civ these days, its always the empire with the best combination of largest industrial capaicty and advanced techs amd stuff that win wars, very rarely does a strategy have much to do with it, or rather, it could have much much more to do with it.


* skywalker thinks this is rather accurate historically


quote:
Sure, tech and industry play a huge roll, but strategy must play a bigger role.




Look at germany, for example, it had a nice tech edge and a good industrial capacity, yet it still took on all of Europe during WWII. Why was it almost successful were it was so outmanned? It had great leaders and a superior strategy among other things.


Just like in reality, i think a successful yet moderately sized civ should be able to have a chance against a number of eaqual civs or against a much larger civ of the same tech. This can be done by redoing the combat system whish is all i advocate. i just threw out some ideas

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 15-12-2003 08:29
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Full PM-box? Change here!

However, most of the strategy in the real world is in AMASSING large military forces, not so much using them. A lot of Germany's successes came from the fact that they were able to achieve superiority in the field.

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:32
  Old Post 15-12-2003 08:38
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Lose 30 kilos (of popups)

strategy is involved in ammassing a large army, yes. but even more strategy is used in the actual war fighting. With an advanced combat system, an inferior force shouold have a chance for some sort of decisive victory that could turn the war in their favor, and stuff. that is vaguely possible in the old civ 3 system (and was represented in the old civ1 and 2 systems by being able to destroy entire stacks, but better representations of deciveness must be found), but not nearly realisticlly possible. a revamped combat system should allow this

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 15-12-2003 09:05
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Tired of ads?

It is in fact quite possible in C3. With the retreat of fast-movers, you can turn a war of attrition to your favor, especially with the advent of three-move units (Cavalry). Mobility is actually quite powerful in C3.

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:32
  Old Post 15-12-2003 10:02
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Suffering from ads?

young skywalker, mobility is but a single facet of strategy, which is immensely complex. Civ 3, like ive said, incorporates strategy to some degree, but it is no where near what is possible. Im not asking for total realism or strategic immersion, but i am asking for a more sophisticated and realistic system

MxM is offline MxM
Warlord
Planet Earth, Solar System
Jan 2000
time: 00:32
  Old Post 16-12-2003 10:24
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Kramerman

Look at germany, for example, it had a nice tech edge and a good industrial capacity, yet it still took on all of Europe during WWII. Why was it almost successful were it was so outmanned? It had great leaders and a superior strategy among other things.


Just like in reality, i think a successful yet moderately sized civ should be able to have a chance against a number of eaqual civs or against a much larger civ of the same tech. This can be done by redoing the combat system whish is all i advocate. i just threw out some ideas


Superior strategy is not necessarily superior tactics.

The Germany success in the WW2 is related in huge part to, in civ terms, again DIPLOMACY. (In real life terms, diplomacy is part of overall strategy). The opposition to Germans was not exactly united until near the end of war. And guess what? Germany lost quite quickly after allies opened the “second front” at D-day.

gopher is offline gopher
Warlord
I eat my own poop
Dec 1999
time: 00:32
  Old Post 16-12-2003 11:50
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton

Immigration!
If your Civ does not fufil some basic requirements, based on the age, they will move on to greener pastures! Conversly, if you have a stable, good civilization, you will get more people.
Also with this idea, people have certain needs. Without those needs, they might get rebellious (ie civil unrest). Make it less abstract than the "happy/sad/WLTKD" idea in place.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:32
  Old Post 30-01-2004 05:05
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton buy from Amazon

Strong implementation of revolts, revolutions, independance wars etc!
Civ challenges you as making a "Civilization that will stand the test of time". Well, the challenge isn't very difficult, as 6000-year-long survival is a much easier goal to reach than victory in 2000 AD.

Revolts are a must if we want to make Civ a game more interesting and more difficult, as the millenia-long survival becomes actually a challenge rather than an easy trick. And it will make for a much more interesting expansion / shrinking dynamics as well



Multilateral diplomacy, where you can be a mediator, and help solve multilateral crises, or decide multilateral alliances.


Nomadism. Make the early Civ experience difference from the late one.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:32
  Old Post 30-01-2004 05:09 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton buy from Amazon

Revolts, splinter civs, etc would be a great twist for Civ4. But then we've been saying that since Civ2.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:32
  Old Post 30-01-2004 05:35
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by GhengisFarb
Revolts, splinter civs, etc would be a great twist for Civ4. But then we've been saying that since Civ2.

Maye this time they won't lose half their staff in mid development? :hoping:

Brent is offline Brent
Prince

Dec 2000
time: 21:32
  Old Post 30-01-2004 06:41
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Special Cities

Have special prenamed cities that you can choose to build, and whenever you build a Special City you are asked if you want it to be your new capital. Special cities automatically generate culture. There should be incentives for not building all special cities all at once in one place. You can designate a city as Special even if you don't use a Special name. Special cities have some unique features, but maybe only if you use a special name. When you say you want to build a new Special City or upgrade to one, you are given a list of names to choose from. Special Cities are a way to put cities that are close to each other or related in the real world close to each other in the game.

Have an option for the game to end when all Special Cities have been conquered. Let a Special City build more than one thing at the same time. Require the capital to be a Special City. A city could spontaneously achieve Special status. Special Cities could have bonuses to some build projects. Wonders might only be buildable in Special Cities. Special Cities can become Metropolitan Areas, each of which includes cities in adjacent tiles and suburbs in other adjacent tiles. On a small map, possibly all cities would have Special status. It could require two settlers to build a Special City.

Wierd Editor Options

Have a mode for only military units, no settlers, no cities, no building. Have options for not allowing more than one unit in the same square, and only moving one unit per turn.

Hotkeys

Have a hotkey to center the map on your capital, and be able to set hotkeys for other parts of the map.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:32
  Old Post 30-01-2004 06:42
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Full PM-box? Change here!

quote:
Have a hotkey to center the map on your capital, and be able to set hotkeys for other parts of the map.


Press H.

Plotinus is offline Plotinus
Prince

Oct 2003
time: 05:32
  Old Post 01-02-2004 10:34
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Tired of ads?

quote:
Originally posted by gopher
Immigration!
If your Civ does not fufil some basic requirements, based on the age, they will move on to greener pastures! Conversly, if you have a stable, good civilization, you will get more people.
Also with this idea, people have certain needs. Without those needs, they might get rebellious (ie civil unrest). Make it less abstract than the "happy/sad/WLTKD" idea in place.


Fabulous idea! Like SimCity - people move in and out depending on how well you're governing them. Could be interesting.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0470 seconds (91.24% PHP - 8.76% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net