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Do you want Civ4 to figure nomadism? (Time out:0 days after 30-01-2004, 02:33)
Yes, I am interested in nomadism to some extent
No, I don't want to see any form of nomadism
Nomads, sedentarians, we should all be eating Bananas
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Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:33
  Old Post 30-01-2004 02:32
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Here's the thread about ideas concerning the introdution of nomadism and chiefdoms in Civ4.

Currently, all Civs start with a structurated form of government suited for a sedentary empire. This thread is dedicated to starting the game before that, when all Civs are still nomadic chiefdoms confronted to the choice of sedentary or nomadic way of life.

This thread is also dedicated to all those who wish to give innovative ideas regarding settlers, the driving force behind nomadism.

GhengisFarb is offline GhengisFarb
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May 2002
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Your initial unit could be a "Nomadic City" that generated production/commerce based on the tiles immediately adjacent like an initial city. Perhaps no ability to build settlers/workers from nomadic cities.

Spiffor is offline Spiffor
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Nov 2001
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  Old Post 30-01-2004 03:17
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I'll begin with a few ideas:

1. Nomadic settlers are like mobile villages
I think a nomadic civilization should use its settlers in a very similar fashion than a sedentary Civ uses its cities. A settler would have a name (just like a small tribe), it would gather shields, food, gold and knowledge just like a town. It could produce units just like a town.
This way, nomadic Civilizations could discover techs, build military units, constitute a treasury etc even before they settle down.

2. Settlers do not have all the attributes of a town
OTOH, to compensate for the added bonus of mobility, nomadic settlers are limited, in that they can not build city improvements, their civ can not build roads or other tile improvements, and the population of a settler unit is capped.

OTOH, the first Settler should be the "palace", so that corruption can be calculated in a nomadic empire spanning on several settlers (One can also imagine that an early King unit can be used to build a palace in the city he pleases, and acts as the center of the empire until then).

Additionally, to prevent nomadic settlers from living in hostile terrain, they should not get the "flat" production a city enjoys in the city-tile. In Civ3, a newly found city will always enjoy at least 2 food, one shield, once commerce from its city-tile; a settler should only get the food / shields / commerce the tile normally produces. As such, if the settler stands on a mountain, the "city tile" doesn't produce any food.

3. Settlers produce another settler automatically once the population gap is reached.
This is the main reason why a Civ would want to remain nomadic despite the advantages of sedentary cities.
When the population cap is hit, the nomadic settler loses one-two citizens, and it spawns a new settler without having to pay the shield costs. The new settler will have to find grazelands somewhere else (either nearby or far away, just not on the same tile, as it would already be in use by its mother unit).

This gives nomadic Civs a great boost in territorial expansion at the beginning over their sedentarian counterparts, but at the cost of population growth, infrastructure, culture, and improvements.

4. Settlers and culture / borders
Settlers can not produce culture. And their borders can only span on the minimal radius. If a nomadic settler enters another Civ's territory, the offended Civ may go to war. Same if another Civ founds a city / pushes its nomadic settler in the nomad's territory.
Since nomadic Civs cannot produce culture, and if culture continues to become the driving force behind borders in Civ4, these civs will quickly be more and more pushed back by expanding sedentary cultures. Nomadic civs end up unable to defend their holdings, or only through war.

5. The shift to sedentarianism
The main idea is that all Civs start as "nomadic", and they all become sedentarian when they choose.

I think a Civ should become sedentarian when it founds its first city. The specific attributes of nomadic settlers disappear from then on, and will never come back. However, the remaining settlers act normally where they stand: they are not forced to settle on the spot, nor are they destroyed. They just move to find a good spot (if they hadn't found one already) just like they always moved in Civ series.

Also, it may be useful to restrict the ability to settle all at once. It may be a good idea to force the player to wait one turn before the foundation of each new city. This is a balance issue that has more to do with playtesting.

Lastly, it may be a good idea to require a tech (such as Alphabet or Masonry) before the settlers become able to found a city. This is also a question of playtesting.



I think the idea of nomadism is an interesting one in Civ, as it would bring some much needed variety. I oppose the fact that Civs should be ruled the very same way from the beginning to the end, only bigger and stronger.
I advocate changes in game, and I think nomadism would bring a more lively ancient era, with nomadic barbarians frightening the fledgling sedentarians, and, later, with advanced Civs punishing primitive nomadic Civs they'd have just discovered

Nomadism can not be enough to add variety during the whole game, but it can still raise the variety level of Civ quite a bit

Brent is offline Brent
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Dec 2000
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  Old Post 30-01-2004 04:03
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I want to be able to have nomadic units throughout the game, either exclusively or in addition to real cities. If my all cities get conquered, I want to be able to continue on as nomads, perhaps migrating a long way, even by ship, and building new cities. Maybe AI civs would automatically be tolerant of nomadic units within their territory.

I like the idea of requiring a technology in order to found your first city.

Nomadic units should be able to live in hostile terrain.

Kuciwalker is offline Kuciwalker
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Feb 2001
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  Old Post 30-01-2004 05:16
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I think nomads should get faster units - either +1 move or double move.

Fosse is offline Fosse
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Mar 2002
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  Old Post 30-01-2004 05:36
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I'd be interested in seeing nomadic bands of "barbarians" settling down to become new Civs, but I don't think it's a good idea to give the player the option.

Don't like your starting position? No worries, produce on the go while you search out fertile land!


The resources that would need to be put into developing and balancing such a thing don't seem worth it to me.

GhengisFarb is offline GhengisFarb
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May 2002
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Well there would have to be production negatives for remaining Nomadic. Say the inability to build Workers and tile improvements.

Fosse is offline Fosse
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  Old Post 30-01-2004 05:43
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quote:
Originally posted by GhengisFarb
Well there would have to be production negatives for remaining Nomadic. Say the inability to build Workers and tile improvements.


Agreed, but I think you'd either make nomadic too restrictive to be a viable option, or make the flexibility it gives too powerful.

I will remain open minded if someone can develop a good model, but I am content playing as though my people spent the previous 6000 years deciding that the starting spot is a good place to settle (and I can move a space or two, of course, if I think they were off their rockers!).

joncha is offline joncha
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Jan 2003
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  Old Post 30-01-2004 08:15
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I like this idea.

I would like to see nomadic and sedentary civs be able to coexist (maybe through diplomatic options) so you could have situtations like they settling of Germanic nations within Roman borders, or the Jewish diaspora.

Allowing nomadic civs will require big changes to the way culture works (already needed anyway IMO). Maybe nomadic and sedentary culture can "overlap" so that both can make use of the same tiles... the conflict would come in when the settled civ makes tile improvements that the nomads don't like. For example, nomadic civs could get bonuses for unimproved tiles. When someone else plops down a mine or "fences in" the land for agricultural improvements, it drives away all the game and reduces the nomadic grazing lands.

jon.

pg is offline pg
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Jan 2001
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  Old Post 31-01-2004 02:37 Visit pg's homepage!
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this is really interesting... few ideas of mine -

nomadic settlers produce higher food/shields in certain squares(tundra, steppe, etc) than cities but need to move around constantly so not to deplete renewable resources(like how nomads stayed in different places in each season). ideally you want nomads lasting a long time(just like in real life) in steppe areas while cities would spring up in fertile areas. so on the map of earth civs would do best to go straight to sedentary cities in areas like the indus valley while others areas would stay nomad cities longer(iran, germany, etc?), and places like siberia would have nomads for a very long time. nomads should definately be a more powerful civ type in certain environments especially if they are located next to a sedentary civ they can raid.

Plotinus is offline Plotinus
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Oct 2003
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  Old Post 01-02-2004 10:27
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I too like this idea, although it seems to me it would be a kind of add-on to the main game rather than a new element integral to it. I would prefer the developers to spend their time making the overall game richer than adding an extra bit to the start - after all, this is *Civilisation* and therefore concerns itself with the development of settled conurbations.

But if it can be done in an interesting way that doesn't feel like a gimmick or an add-on, I'm all for it. Spiffor has some very good ideas here, I think.

rendelnep is offline rendelnep
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Jun 2002
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  Old Post 01-02-2004 12:36
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And just to make life intereesting you could have the tropical fruit, game, fish and whales randomly 'migrating' too.

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 01-02-2004 21:28 Visit GhengisFarb's homepage!
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quote:
Originally posted by rendelnep
And just to make life intereesting you could have the tropical fruit, game, fish and whales randomly 'migrating' too.

I can understand the fish, game and whales. But haven't seen tropical fruit trees get up and walk somewhere except in the LotR movie.

POTUS is offline POTUS
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  Old Post 02-02-2004 05:30
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Don't make the trees move, just expand the areas where they are, like natural irrrigation, desertification, planting forests, and cutting them down.

rendelnep is offline rendelnep
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Jun 2002
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  Old Post 02-02-2004 13:06
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Well actually I was thinking of a vague reference to monty python involving coconuts so just ignore the tropical fruit....

LzPrst is offline LzPrst
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Apr 2001
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  Old Post 28-03-2004 02:44
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I like it. but what about this change, each nomadic settler acts as a cityworker and you can stack them for increased production. that would make it easier since a settler with 3 population points would be confusing. Instead, just have 3 settlers walking together, producing together and feeding eachother. Then you just cap the number of nomadic settlers you can have in one square. If there are 4 nomadic settlers in an area and they reach the max food no new settler is made until the group splits. nomads wont grow over a certain point.
historially the mongols were nomads and they wooped sedentary far more advanced civilizations' butts bigtime.
I assume nomads wouldnt need to support their units since they are hunter/gatherers...
this would be good for the warmongers as they could stay nomadic in nomansland a long time and then suddenly explode and conquer enemy cities with their vast, but horse-smelling troops
How would that be handled? if a nomadic civ took over a city would they automatically become sedentary or would they be forced to raze the city? I dont like any of those options
a nomad on a banana should gain free techs and units every turn

Krum is offline Krum
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Oct 2001
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  Old Post 29-03-2004 21:02
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What about semi-settled peoples? It shouldn't be and binary thing, rather a continuum.

Lord_Davinator is offline Lord_Davinator
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Nov 2000
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we are all nomads... are any of you a fruit?

GePap is offline GePap
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Nov 2001
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  Old Post 25-06-2004 01:33
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My ideas on this are in my population proposal.

Nomadism should be a possible choice- it should not be a different type of civ, but a choice a civ could make.

Heresson is offline Heresson
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Jun 2000
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  Old Post 28-09-2004 19:57
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Big
for nomads.
It's silly to have to have cities where nomads were wandering.
(wondering? hm...). Like in my scenario under construction in civ2, I had to make some cities that didn't exist at the time, to make proper civs enough strong.
And still it is not correct. You could not defeat nomads by just taking some city. Nomadic tribes were much harder to handle.
Anyway - yay for nomads.

dannubis is offline dannubis
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Apr 2002
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  Old Post 28-09-2004 20:06
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perhaps a civ can become sedentary only after a certain amount of settlers have been generated ?

for instance : egypt starting on floodplains can become sedentary much earlier than the celts who inhabit forrested areas.

the advantages of sedentary civs are clear : more population, culture, building of improvements

but which advantages can be given to the nomad civilizations ?

Heresson is offline Heresson
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  Old Post 28-09-2004 20:08
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Faster and stronger units, in general.
A nomadic civ could settler - or conquer a sedentary civ.

realpolitic is offline realpolitic
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Some fascinating ideas here. My concern is that if the settler age isn't available at the beginning if there is too big a variance on the discovery of settler technology, it could be a game breaker.

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Oct 2000
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Nomadic civs could "convert" into a permanent civ - especially when confronting the issues Joncha suggested.

A nomadic settler, could have many of the same properties a city has, but when the conversion to permanent civ takes place, the city gets planted permanently at that location. As available land were to decrease this could be an easy decision for the nomadic civ as they are being pressed on all sides.

Mark_Everson is offline Mark_Everson
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I'd like to see pastoralists (nomads) since it would give another big strategic possibility to the player. And as has been noted, some of the most important civs in pre-modern history were in that mold: Mongols, Huns, etc.

There are a lot of good ideas here. On the transition to a "normal" civ. . . Certainly one of the best ways historically for a nomad civ to convert to a sedentary one is to conquer somebody else's. Once you start taking over cities as a nomad you'd have to decide whether to go the settled route or stay nomadic. You could spin off conquered cities as a "protectorate" if you wanted to stay nomad. And for the big strategic choice -- If you wait too long to settle, and there are gunpowder empires around you, Bang, you're dead!

Urban Ranger is offline Urban Ranger
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  Old Post 24-12-2004 08:14
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Nomads are groups of people who don't have argiculture. Thus, they should only be a lead into the formal time frame. Normads don't have much culture or civilization to speak of, because they spend all their time looking after the herds and moving around.

Without argiculture they could never grow big.

Mark_Everson is offline Mark_Everson
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quote:
Originally posted by Urban Ranger
Without argiculture they could never grow big.


Hi UR:

Maybe I don't understand your point, but it seems quite clear. I beg to differ. Paraphrasing you.. .

The Mongols couldn't grow "big" b/c they didn't have agriculture? Ask about 100M Chinese from a ways back. Sure pastoralists are a bit parasitic on settled civs with respect to many technologies, but they can play an important part up to the dawn of the modern age (say 1500 or so). Now whether this belongs in the civilization game is certainly anyone's guess, but I think pastoralist civilizations certainly pass the historical relevance test.

-Mark

Kuciwalker is offline Kuciwalker
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  Old Post 24-12-2004 09:32
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The Mongols never existed, remember?

Whoha is offline Whoha
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Dec 2001
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  Old Post 24-12-2004 12:38
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quote:
Originally posted by GhengisFarb

I can understand the fish, game and whales. But haven't seen tropical fruit trees get up and walk somewhere except in the LotR movie.


"it could grip it by the haft!"

Urban Ranger is offline Urban Ranger
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  Old Post 24-12-2004 14:56
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quote:
Originally posted by Mark_Everson
The Mongols couldn't grow "big" b/c they didn't have agriculture? Ask about 100M Chinese from a ways back.


They certainly weren't big in terms of population.

quote:
Originally posted by Mark_Everson
Sure pastoralists are a bit parasitic on settled civs with respect to many technologies, but they can play an important part up to the dawn of the modern age (say 1500 or so).


Certainly, they could have major impacts on world history, as, well, the world history shows.

 
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