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Maquiladora
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Cities that spring up in the Industrial era could be former colonies near trade goods. They turn into cities once they reach a certain amount of income or they grow to a certain size over the years.
There is another idea in a Mod for CtP2 where you dont build any settlers at all, you specifiy whether you want it to lean towards coastal cities or inland cities and soon as one of your cities reaches a certain size another city is founded near it.
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Jon Miller
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that idea wasn't stolen by firaxis
Orange just thinks that it is a good idea
I think that firasix should look at it also
there definitely shuold be something that enhances the speed at developing a city in the industrial era
Jon Miller
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filix
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quote: Originally posted by orange
In Conquests, one scenario features the "Colonist" unit.
I think this would be a spectacular idea for Civ4, but with a slight twist from the scenario in Conquests. Basic idea is this: a Colonist is (twice?) as expensive to produce, but founds a size 3 town with a granary and barracks. You also have to have a certain technology to build settlers...perhaps a technology called "Colonization"?
I think this is important because it is unrealistic to build cities in the industrial age, especially far from home, which take 60-80 turns to produce basic things. Most colonies in this time period took very little time to get up and running, and soon became large regional centres (examples - Philadelphia, New Amsterdam/York, Boston, etc. |
I like your idea of Colonist but the colonist shouldnt be too strong. I think a granery is enough.
And the tec colonisation should be resurched at the earliest in modern.
Futhermore I think that the settler in civ3 is too expensive to built. It takes too much time to built it.
I think that a lot of citys should be a big advantage. But i realized that the corruption in civ3 is too massive at the diaty level. The mayority of the citys produce almost nothing and there is almost no gold income.
In my opinion thats a big problem in civ3.
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