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Impaler[WrG]
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Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:32
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Here is a copy of a modified Alpha, its seeks to create a more balanced set of Enginering Choices, Planned has been weakened by removal of some of its growth. In addition assume that the base "row" cost is now 12 for food and minerals. Future Societies also get tweaked. Also note that the starting social enginering settings have negatives now. These negatives significantly improve the AI as it strongly encourages them to take settings like a human player. Note also that the -1 Planet of no Future society will prevent the Gians from capturing mind worms untill they take Green.
Frontier, None, -POLICE, -EFFIC
Police State, DocLoy, ++POLICE, ++SUPPORT, --EFFIC
Democratic, EthCalc, ++EFFIC, ++GROWTH, --SUPPORT
Fundamentalist, Brain, +MORALE, ++PROBE, --RESEARCH
Rationed, None, -ECONOMY, -INDUSTRY
Free Market, IndEcon, ++ECONOMY, ---PLANET, ----POLICE
Planned, PlaNets, +GROWTH, +INDUSTRY, --EFFIC
Green, CentEmp, ++PLANET, ++EFFIC, --GROWTH
Survival, None, -MORALE, -PROBE
Power, MilAlg, ++MORALE, ++SUPPORT, -INDUSTRY
Knowledge, Cyber, ++RESEARCH, +EFFIC, --PROBE
Wealth, IndAuto, +INDUSTRY, +ECONOMY, --MORALE
None, None, -PLANET
Cybernetic, DigSent, ++EFFIC, ++ECONOMY, ++RESEARCH, ---POLICE
Eudaimonic, Eudaim, ++GROWTH, ++PLANET, ++INDUSTRY, ---MORALE
Thought Control, WillPow, ++POLICE, ++MORALE, ++PROBE, ---SUPPORT
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:32
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Police State (and Planned) are pretty much standard fare if you are the Hive. 1-1-1 Police infantry only cost 1 row to build and are good for 2 drones apiece; 1-1-1 Clean Police units are just 2 rows. You can also tack the Non-Lethal onto something else if you feel like it.
My first thought was that your adjustment to Power was too generous, but thinking about when I've actually used Power, I'm not sure if it is generous enough - that Industry hit is a real killer, especially before you've got the stuff to deal with ecodamage and your upside min production is somewhat limited. It's not that Wealth is without its own disadvantages either, but it still seems much less problematic (and switching out of Wealth is much less traumatic than switching out of Power, although it is annoying that you don't get back all of the Morale you lost when building units under Wealth). RL-justificationwise I'd be inclined to sweeten Power with a +1 Police instead of mitigating the Industry hit, as I think you can make a good case for a sever industrial impact and that a heightened security awareness/paranoia likely leads to more PoliceState-like behavior. The problem is that the advantages of Power don't seem to be as good in practice as they look on paper either; maybe they need to be boosted as well or instead.
FM doesn't really rule out warfare, just makes it more of a PIA, essentially requiring Punishment Spheres (or all specialist bases) and the logistics of moving all your military through those bases. Brood Pits can mitigate enough of the -5 to let you have 1 outside agitator (per BP) without the PDrones. IMhO, Wealth is at least as big a problem for making war, as it requires military facilities, monoliths, creches, training, etc. just to get decent units, elite soldiers are really really really hard to come by.
I like the idea of cutting back on the Growth bonuses - I was thinking that it would be as appropriate RL-wise, if not more so, to cut back on the Growth bonus in Demo (or to add a -1 Growth to Wealth) as it is to cut it back on Planned. Cutting into the Growth bonuses on Demo or Planned would require everyone to use the slower and less effective Golden Age Pop booming (except in the late game), which would not be all bad, but it would stack the deck against the CyCon and Pirates for sure, as well as Morgan and/or Yang (depending on exactly what was changed) who would not be able to do even the GA boom.
I've never really used Fundy much either (except when I was first starting out and I liked the Fundy+Knowledge combo because it gives you a free +1 Morale and +1 Efficiency), so it seems reasonable to find some excuse to beef it up (or to cut the other 2 Political things back). A +1 Support would seem to be easy to justify in the real world, and the -2 Research seems to be based on a rather narrow-minded view of fundamentalism as the Moslems (who are arguably the inspiration for Miriam) were the leading lights scientifically for quite some time and the Popes have probably supported more scientists than were excommunicated for various scientific heresies.
It is dangerous to mess around too much with these things, as they can have radical and/or unexpected effects on the game. There is also the question of whether or not the changes get incorporated into MP/PBEM game and/or scenario files, or whether the players would all have to maintain a special Alpha(x).txt file to utilize the changes in a multiplayer game.
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