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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > CtP2 and the Frenzy AI mod
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Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 10-12-2003 17:20
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CtP2 and the Frenzy AI mod Help yourself to an AD-FREE life

I have heard many comments about the Frenzy AI file and many of them are talking about a buggy SLIC code. Some modders have even suggested that it should be removed from the mods using it.

I am currently considering removing it but before doing so I would like to know how the Frenzy AI works, what are its effects on the game and what are the bugs coming from it.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:32
  Old Post 10-12-2003 19:39 Visit hexagonian's homepage!
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Lose 30 kilos (of popups)

Frenzy has the right idea, but it really needs to impliment it much better...

Basically, it looks at your regard relationships with the other AIs, and when that regard drops to a certain point, it will trigger the AI to assemble and march stacks toward the human player's cities.

The settings in strategy.txt will then prompt those stacks to attack. So if the priorities are low for attack, then all the stacks will do is march around and never attack.

I know that Peter has found a host of bugs within the SCLI code, but I'm not sure what those are.

From my playing experience, the greatest flaw within the code is the fact that Frenzy seems to override garrison commands - so oftentimes the AI will vacate a city it has just taken allowing it to be easily recaptured.

In Cradle, assaults on cities destroy buildings and population, so the player still finds it costly to lose/retake cities, but the goal needs to be to have the AI hold onto those cities.

IMO, this is the main issue that I want addressed with CTP2 in general - a more-focused AI in how it addresses military matters - it is probably the weakest area of the game.

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:32
  Old Post 11-12-2003 08:49
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quote:
Originally posted by hexagonian

IMO, this is the main issue that I want addressed with CTP2 in general - a more-focused AI in how it addresses military matters - it is probably the weakest area of the game.


Absolutely, that is THE WEAKNESS that if fixed, would make the game what it could/should be.

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:32
  Old Post 11-12-2003 08:52
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Increase the size of your Attachments

well, that and some changes to the diplomacy model

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 11-12-2003 09:11
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Thanks for your answer Hexagonian.

I have sometimes noticed how weakly some cities are defended whereas you have a few stacks of units in the wilds.

I think I will disable the FrenzyAI mod and play my next game without it.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 11-12-2003 14:37 Visit Maquiladora's homepage!
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In Call to Conquest (that doesnt incl Frenzy IIRC) the AI defends and supplies its own cities very well, even when im surrounding it with three 12 stacks all bombarding into the city and around it, it tries to surround me and bombard me too. I havent noticed how they defend newly conquered cities yet because i recaptured my city the very next turn, only by one unit remaining, so you cant blame them really.

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