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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:32
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The start location is what determines what you can do. Even at Sid with a good start you can get 8 cities, if you want them.
If you have a bonus food in your radius and a forest or a mined bonus grassland, you can build a granary and rex at the rate that suits you (std map).
Do you have any useful traits such as AG or Ind with which to build up quickly?
Do you have a lux that can be linked in the first 3 or 4 cities?
I like to make warrior, warriro, warrior. The second warriro stays home to do MP duty so that next citizen is not unhappy.
Now I may have to go with a 4th warrior if I do not have a lux to hook up to have the two MP effect.
Now things are up in the air, do I have that lux? Do I see any huts? Any civs in sight? What is the terrain? Mountain, ice, ocean?
Do I know pottery yet? Can I get it soon (a civ nearby that starts with it).
I want to get the granary up and start making some settlers. I want to find and found a city that will pump out workers and some settlers and maybe soon relieve the capitol from some of the task. I want to get a camp started by the 3rd or 4th city.
If I get the food production, I maybe able to think about a wonder in the capitol, did I find a second lux per chance?
Lots of variables to try for a road map.
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Jeem
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Ayrshire, Scotland
Sep 2001 time: 05:32
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I'll generally expand until I can't go any further. This often means missing out on the earliest wonders and having an incredibly weak military in the very early stages.
The AI tech-trading at emperor level isn't as bad as it was in PTW. I think that by removing expansionist from many civs helps to keep the enemy civs from running away from you in the tech race, as does the moving of trading contact till printing press.
The Polytheism/Monarchy route is now chosen much more by the AI, so no Polytheism swaps to get you back into the tech race. However, I find that by going for Philosophy, you can haul yourself right back into it (philosophy + free tech will usually get you on par with the rest).
Early wars at Emperor are not easy. Even the Aztecs are hard pushed now that Jaggy Warriors are up to 15 shields a piece (why?????). At emperor level, the early game is all about survival.
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Tiberius

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Europe
Jan 2000 time: 06:32
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I usually start with a granary in the capital (after a few warriors) and then settlers and workers. It is important to have enough workers, to optimize your shield and commerce output. In the following cities I build barracks (and then units), granaries (near wheat, cattle or floodplains) or temples (for early culture and border expansion, especially in border cities). I start then building units with all my barracked cities. If I start falling back in science, I attack a neighbour civ. The AI simply can't defend itself against a concetrated assault of 15-20 archers, for example. I take two or three cities, then make peace for techs. By that time, even if your army will have shrinked to a few archers, the AI will pay for peace. I build up again and extort tech from another neighbour. In short time, I am the biggest civ and have only weak neighbours. At this point I start building infrastructure (markets, libraries) and prepare for a later mounted assault (knights or cavalries). Depending how aggressive you are, you can finish the AI civs even before tanks. I build too much and by the time I should beat my final rival(s) (usually only one big AI civ from another continent) with tanks, artilleries, battleships and whatnot, I lose my interest for the game.
I don't play on Emperor because I don't really like this kind of approach. I prefer to build instead and culture-flip, but on emperor (and I suppose higher) it is war that pays off.
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planetfall
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Incoming from CO
Jan 2002 time: 22:32
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Thanks all for the hints. I definitely like a Monarch game better than Emperor, but want to win at least on Emperor.
On further reflection, usually I don't wait for 15 archers. It is a struggle with 6-8 archers. Likely if I try horses instead, I ususually try with 8 and don't wait for the build up to 20. Usually the AI has about as many swords as I have horses.
Example would be a game I started yesterday, (no quit so don't have sav). 2 continents. I was in the middle between Inca and Russia. I was able to get 3 Inca cities with my archers and a couple horses. Settled for 1 tech and gold. Also was able to get 2 cities from Russia. One other flipped back, and 2 more destroyed.
I was still in despotism. They both were 6-8 techs ahead. Inca had Republic and Russia just went into archy. I don't know if they were going for Monarchy or Republic. It was about turn 140 when I gave up. 4 civs were already in the middle ages. I only had contact with Russia and Inca, so trades were very difficult. Since they wouldn't trade, I bumped research to 7.2.0 to get to monarchy. Had about 13 horses. Inca's had 33 spear and 13 swords. Russia had a ton of spears and a few swords. I don't recall how many. Typical Russia, had about 1/2 the continent land area. So Inca's and I had to share. Only good part was I had all 3 lux's. Russia had one and Inca had none But being back in depositism meant cash rush was not possible and low production.
I'm going to try again from bc4000 with same map. They say the third times the charm, but I don't know. I gave up once on the other continent where AI pinned me to coast and I could only build 7 cities. This time I got 13 cities, but still very very weak.
I plan to try less granaries and maybe less barracks to see if that gains anything.
-- PF
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RobC
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If you want a more manageable emperor+ game, play on an archipelago as any civ that starts with alphabet. Build 1 or 2 curraghs early on and tech whore to your heart's content so you aren't as far behind tech wise (in fact, you can often get ahead of the pack) without significantly impacting the rest of your strategy.
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Efugia
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One of the most important aspects to emperor+ games, imo, is setting the AI civs against one another.
This does several important things to help you out:
1) AIs cannot trade techs with civs they are at war with.
2) AIs will burn up a lot of shields.
3) AI teching will slow down
4) Often, AIs city pops will start dropping from rushing/conscripting.
5) If the wars really get rolling and self perpetuating, you will become less of a target. AIs are less likely to declare war on you if they're busy fighting amongst themselves. This makes it much more likely that you're calling the shots.
So make those contacts. Build those embassies. Start those fake wars. Ring up those alliances vs. poor sucker you can't get to.
If things are going well, EVERY powerful AI will be fighting every other powerful AI. Even if you've fallen behind in techs, often this will give you room to catch up, and a lot more room to play middle man trading between the civs.
30 GPT might seem like an awful lot to get the russians against those pesky inca, but that 600 gold will reap unrivaled benefits.
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