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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > turn 69 1300bc
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bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 11-12-2003 01:58
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#1 Report this post to a moderator
turn 69 1300bc Support Apolyton, pre-order Civilization IV

The save is in...

I will look at it in about 20-40 min.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 11-12-2003 01:58
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#2 Report this post to a moderator
Support Apolyton or Terrorists Win

looking at it now

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 11-12-2003 02:06
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#3 Report this post to a moderator
Remove this text

Barb tribes near Nowhere! perhaps send asskicker to investigate... S,S?

Capital looking good for a settler in 2 turns
3rd city looking damn fine as a worker pump
2nd city should chance from forest to flood plains as only 3 sheilds are needed.

I'd like to suggest that work hard go SE to irrigate a flood plain tile for 4th city.

other than that feel free to do what you like

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 11-12-2003 02:10
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#4 Report this post to a moderator
Enter the AD-FREE zone

Could you do it? I have two other saves to look at...

BTW, your suggestionns look good

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 11-12-2003 02:12
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Full PM-box? Change here!

ok, anything you want me to do?

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 11-12-2003 02:27
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#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Report for 1300bc

Asskicker - S,S barb camp in mountains with a free warrior
Uday - SW to support asskicker
trabant into city to replace uday
saddam roads
settler west
lada west to reveal more SS land
jags fun east - no stack of legions coming out of perla
dangeresque - S,SW no more tabe land to scout
steve N,N into a forest
work hard- SE to irrigate for 4th
harder - roads

3rd city works FP instead of forest
sci - 90% CoL next turn

I think the 4th city could perhaps do the same as 3rd city, a worker every 5 turns at size 3. It would mean changing to something other than worker so it can grow to 3 first though.

Also we will have another settler soon, for a while I've had a general plan about a FP in the SW area and a palace jump north when it's finished. I think the best site would be 5 tiles directly SW of the current capital. If it starts building it straight away and works cow, hill and forest it could be done pretty fast.

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