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JValdezToo
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California
Dec 2000 time: 05:13
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Father Beast,
I know, I was just playing civ 1 yesterday and realized that for some reason religion is not in the mod...I'm fixing it this weekend...
Also, I'm just about finished with the graphics, I've cleaned up a few things too...
Riot is a factor in Civ 1, actually. But, it might not hurt to review the rules as to when riot occurs.
Let's see what else...I think that's all that I've noticed too...
I've gone back to playing the original civ 1 so that I could get my mind back into the groove of it again as I make these changes....
---
...as for a Civ III for Civ II...let's see if it's even possible to make scenario for Civ III...it might be a Civ II for Civ III
John
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:13
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I found in the rules.txt where religion was put in as an advance under @CIVILIZE. it was where plumbing was in the original, but both preqs were set to no.
I looked it up and set the preqs to philosophy and writing, and it now appears, but in a quick test, my cathedrals don't seem to make people content.
On the subject of tweaking...
I'm not sure how to deal with the fluctuating effects of cathedrals and colloseums in civ2. the colloseum makes 4 people content after electronics, and I'm not sure how to offset that. I'm wondering if that effect is dependent on the position of the advance on the list, like with the effect of the SOL (pyramids). if so, perhaps we could move the advance to another slot, so the effect of increasing decreasing cathedral/colloseum effects can be allayed.
I had a list of things that could be somehow tweaked, and some that may not be, but it's at home, and I'll list them in the next couple of days.
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