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JValdezToo
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California
Dec 2000 time: 05:13
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If anyone wants to try out the Civ1 mod users of FW/civ2gold can play the scenario I've included to get them started. I welcome any comments or suggestions.
Thanks,
John Valdez
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JValdezToo
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California
Dec 2000 time: 05:13
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Actually St.Leo, it's already been done with modern graphics. I felt the same way...but I decided to go for the "old" civ feeling...hehe...it seems to have worked out pretty good..I've gotten more responses on this modpack than any other I've created.
I also wanted to thank you for your help with the graphics and getting me going on the Transport Tycoon scenario...it's still in progess but I'm plugging along on it...I've got a lot of rough graphics at the moment and I am trying to get the sounds together...but I should have it ready by this summer.
Happy Easter to everyone!
John
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master on high
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San Francisco
Apr 1999 time: 05:13
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Right. ZULU ELEPHANT (AKA John Miles...) did it.
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Mokael
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hmm, anyway I can get my hands on Civ1? either DOS, or windows version?
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JValdezToo
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California
Dec 2000 time: 05:13
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It's cool, Master 
I like to make a mod the best I possibly can...because if I share it...what the heck..I might as well find out what people like...it also helps me play a better game, trading ideas and such. I've posted most of my mods and scenarios at Civfanatics, but I have been looking to post on other pages as well.
I suspect I'm one of the last hard core modpack makers left for classic civ 2, since most are now scenario designers these days (as you can just play most scenarios as a modpack). My last "modpack" will probably be one that I am working on right now, which is called, Star Trek: Generations.
It is basically a ST modpack that has 5 ST scenarios from each era- TOS, TMP, TNG, DS9, and Voyager. Three scenarios are completed as beta right now.
When I'm done with it, I'll start another thread to let everyone know.
After that, I'll probably just improve my existing modpacks and stick to writing scenarios.

John
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Henrik
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The European Union, Sweden, Lund
Dec 2000 time: 06:13
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quote:

Originally posted by JValdezToo on 05-09-2001 01:21 PM
I suspect I'm one of the last hard core modpack makers left for classic civ 2, since most are now scenario designers these days (as you can just play most scenarios as a modpack).
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I made a modpack once ut got absolutely no feedback good or bad so I am making scenarios instead now 
I kind of liked my mod myself, I don't claim to be an excelent player but the AIs did very nice (better than me ) when playing on a map of europe (not the one that cam whit the game).
I was playing England (it was a modpack about Europe BC-1945) and the polish and the Portuguese kind of divided the continent between them (everyone started where they should in reality) and the Danish and French got Sandwitched in the middle...
I tried several times to invade the continent (first time around the middle ages) but I was allways beaten back (i did manage to keep an edge in technonolgy though).
In the end the portuguese where a communist nation covering all of Iberia, France and parts of Germany (they where constantly fighting in germany whit the polish) the polish occupied most of Ukraine, poland, bulgaria, Lituana, and north eastern Germany (as a fascist government).
The Italians had Italy but where incredibly backwards technology wise...
They kept changing between republic, fascism and Comunism.
Then I managed to strike at Warsaw (I only managed to hold on to it for a short while though) and the polish empire split and suddenly all of Ukraine and Bulgaria where French!
The french rebels where quickly beaten back by the polish tanks and heavy bombers though 
In the end I myself had a lot of anti air defences and fighters as well as a large fleet (I was playing England) and I was constantly harrased by portuguese heavy bombers and torpedo bombers (gas attakcs too for a short while).
This makes my modpack sound extremly militaristic I guess but it wasnt only millitaristic and I sure enyojed playing it
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JValdezToo
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California
Dec 2000 time: 05:13
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Hey Father,
I'll tell you what...email those changes to me so I can take a look at them...I will make the appropriate graphics changes to suit. I'll update the acknowledgements too. This will improve things for game I believe.
I think we are getting there, we just need a few adjustments.
Thanks,
John
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:13
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on its way.
I only have altered the rules.txt so far, so that's all I sent. I tried to edit the city.gif, which has the wonder images, but no program I have can do it. mspaint won't touch it. I downloaded Graphics Workshop shareware, but what I was able to do to it corrupted it so all the graphics that depend on city.gif were corrupted. If I had a decent image editor, I could simply copy the section from the Pyramids icon, and paste it onto the empty space 2 spaces before the womens suffrage Icon.
BTW, I think the rest of the wonders are OK. lighthouse didn't originally keep your triremes from sinking, and the civ2 versions of Womens Suffrage and SETI Program are like improvements in each city, but thats OK since civ1 doesn't have police stations or Research labs, so that works out OK.
besides, I don't think there's any way to edit or tweak the Wonder effects. or improvements, for that matter.
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JValdezToo
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California
Dec 2000 time: 05:13
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Sounds great!
Send the files to:
JValdezToo@yahoo.com
I'll get those graphics up and running asap...I'm kinda interested in playing a game on it myself...hehe
This has been a great help...thanks!
John
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