Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Rise Of Rome Lemmings
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MINNJPN is offline MINNJPN
Settler

Sep 2003
time: 05:32
  Old Post 11-12-2003 20:20 Visit MINNJPN's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Rise Of Rome Lemmings Support Apolyton, buy Galactic Civilizations

Playing Rise of Rome, Monarch, as the Romans. Your starting position has a half dozen cities on the mainland, and 1 island city that it shares with 2 Carth. cities. Rome is at war with the Carth. the whole game. I was going to take the 2 cities on the island early, but was blocked by superior Carth galleys(their only advantage). Throughout the next 60-70 turns the AI Carth would land 2- 4 units every other turn and attack the lone Roman city. The city had walls, and Legionaires with superior defence to anything Carth. had on offence, and the Legionaires were upgradable, which I did asap. The final tally for units defeated vs. units lost had to be 80 or so to 4. Any human player would have waited untill he/she had a dozen units and ransacked the city, but the AI would attck with 2-4 units, lose them, then do the same thing again and again. It is late in the game, I am at the gates of their capital, and ships keep dropping off units, and sending them to their doom. Anyone else encounter a situation where the AI keep repeating the same mistake over and over( I am sure it has happened often).

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:32
  Old Post 12-12-2003 06:16
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

Try playing it on The highest game level.. The AI is slightly better there, though maybe too agressive. It may not be very good at using the New lock alliance system, where it can no longer sue for peace.. but has to stay stuck in a 'pointless' war.

Chris Horscroft is offline Chris Horscroft
Chieftain
Canberra, Australia
Sep 2000
time: 05:32
  Old Post 12-12-2003 07:46 Visit Chris Horscroft's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I just won Rise of Rome, Monarch level.

I moved legions from the mainland onto Sicily at the start, and captured the two Carthaginian cities in the opening moves. I did not allow my galleys to be caught by Carthage's fleet.

At the same time, I used second rate archery units embarked from near Rome, backed with one legion and captured Carthage's lone outpost on the northern mediteranean island.

A few turns later I shipped troops to the remaining Carthaginian island, and took both cities with minimal losses. At that point I engaged his fleet, using my galleys to prevent him from landing reinforcements to attempt recapturing the lost islands. Building a catapult or two helped by weaking his shipping.

Then it was a simple matter to march lots of troops through South France and Spain, and simultaneously invade at Carthago and across Gibralter. By game end, Carthage and Egypt were dead, I had captured Gaza from the Persians, and Rome had settled all of France, Ireland, and was picking off the remaining Celtic settlements in Britain.

The biggest factor was using diplomacy to get alliances with everyone against Carthage. The others will literally pay you all their cash, sometimes their maps, and all their workers to sign up with you against your foe. This also ensures that they have difficulty being bought by Carthage for use against you instead, so you get to fight one foe at a time. Right of Passage with Celts in the early stages is a big help in colonizing Spain!

The Greek Navy, added to the Roman one, (and with ocassional help from Persia!) will defeat Carthage at sea. Egypt will fall to Carthage, but will tie up his units in doing so. Carthages elephants come from near Hippo, which might be worth noting if you want to cut off those early on (I didn't - Hippo was Carthage's last home city to fall to Rome).

I didn't bother with wonders until the game was in the bag.

Based on this, I don't think the computer uses locked diplomatic states very well!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0340 seconds (87.33% PHP - 12.67% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net